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Post by annewellen on Jun 21, 2022 16:07:31 GMT -5
Hii, even though the texture of my jeans are 100% inside the limits of the UV map, on CAS the longer shirts are creating "shadows" on the jeans or even their texture are showing sometimes. I really don't know why. That's the blender file: www.mediafire.com/file/nqhw49j8j3pz5ez/Jeans.blend/fileThanks!
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Post by Feyona on Jun 21, 2022 19:57:06 GMT -5
The .package file is needed as well. But in this case as far as I see your jeans are mapped over EA's texture space for the sweater. You can only do this if UV map in your jeans is exactly the same as EA's. You need to either move down the legs uv map or scale it by Y-axis. and move it lower than EA's sweater. Extract the sweater texture for reference. If you apply it in Blender you'll see where is it peaking through.
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Post by annewellen on Jun 22, 2022 8:12:49 GMT -5
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Post by mauvemorn on Jun 22, 2022 11:41:16 GMT -5
All maxis bottoms are uv unwrapped in the same way in that area. The texture of the sweater covers the pants like it would in the real world: the bottom of the sweater covers the top of the pants (the belt area) In your case the top of the pants is mapped in a different place. In the place where it should be mapped is a different area of the pants. So when you put the sweater on the sim, instead of projecting the texture on the top of the pants that are hidden by the sweater, it projects in on the thighs To get a better idea of what I’m talking about, open the sweater’s and your pants’ textures in the same window. You will see where the textures overlap
the solution is to either move the uvs further away or re-arrange the uvs and re-bake the textures
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Post by annewellen on Nov 10, 2022 19:51:01 GMT -5
Hey! Unfortunately I forgot to give a feedback in this issue, but I'm back to say it worked. Thank you!
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