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Post by SimsScareMe on Sept 19, 2015 10:28:59 GMT -5
Being able to make animations and poses has been out for quite some time now. I'm wondering if anyone has been able to make animations with objects and if so, TUTORIAL!! I may be asking this question a bit too early but I'm just curious. Thanks in advance 
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Post by sweetsorrowsims on Sept 20, 2015 15:54:48 GMT -5
I am curious as well! I also have asked this question in a thread so if i come across any info ill pass it along.
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Post by sweetsorrowsims on Sept 25, 2015 17:22:44 GMT -5
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Post by orangemittens on Sept 29, 2015 11:50:17 GMT -5
I don't know what you mean by animations with objects.
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Post by sweetsorrowsims on Sept 29, 2015 11:53:06 GMT -5
orangemittensWhenever you make a pose with an object, example you make a pose of a sim sitting on a couch reading a book and you have the book as the object.
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Post by sweetsorrowsims on Sept 29, 2015 11:59:45 GMT -5
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Post by orangemittens on Sept 29, 2015 14:56:19 GMT -5
inabadromance posted how she accomplished that at her blog.
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Post by sweetsorrowsims on Sept 30, 2015 9:14:42 GMT -5
inabadromance posted how she accomplished that at her blog. Thank you orangemittensI actually just rebloged her tutorial right before I came on here. :P
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Post by bakie on Oct 5, 2015 5:13:53 GMT -5
Isn't this, what SimsScareMe ment with animations on objects? Animated Grandfather Clock by andrew: Is there going to be a tutorial on how to do such a thing?
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Post by -X- on Oct 5, 2015 9:53:31 GMT -5
how did he do that? 
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Post by andrew on Oct 5, 2015 23:56:46 GMT -5
bakie and -X-, What I did to animate the clock was this: Add new object tuning to the clock Add new object state tunings (one for animated one for stopped and one to link those together) and link them to the object tuning Add 2 interaction tunings to my object that switch between the new on/off states Add an animation state machine with two on and off states Animate in blender and add 2 clips and clip headers for the animation Add idle component to the object tuning and link the object states to the animation states There is not yet any way to simplify this in Studio and it is not very high on the priority list. Right now, our focus is on improving the Creator Studios and stabilizing the CC management features in the current beta (Sugar).
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Post by -X- on Oct 6, 2015 6:04:26 GMT -5
i have no idea what you just said except for the last sentence. 
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Post by bakie on Oct 6, 2015 9:27:01 GMT -5
Haha, I think we just have to wait then, sounds like rocket science to me too  But thanks for trying to explain it to us 
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Post by sweetsorrowsims on Oct 8, 2015 17:04:02 GMT -5
bakie not sure what she meant, my interest on this thread was resolved. 
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Post by Deleted on Oct 17, 2015 22:01:07 GMT -5
bakie and -X-, What I did to animate the clock was this: Add new object tuning to the clock Add new object state tunings (one for animated one for stopped and one to link those together) and link them to the object tuning Add 2 interaction tunings to my object that switch between the new on/off states Add an animation state machine with two on and off states Animate in blender and add 2 clips and clip headers for the animation Add idle component to the object tuning and link the object states to the animation states There is not yet any way to simplify this in Studio and it is not very high on the priority list. Right now, our focus is on improving the Creator Studios and stabilizing the CC management features in the current beta (Sugar). "one to link those together and link them to the object tuning" What do you mean here? How do you link them? Could you do a tutorial with pictures?
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