How to properly get rid of the gap between the top and bottom, as well as on the sides of the sim (UV1 seams)?
I tried in Blender 3.2 to solder vertices for top and bottom. There are no problems with weights (otherwise the mesh would have fallen apart in Blender).
On the standard Maxis body types (in full CAS mode), there is only a barely noticeable gap on the side of the torso. If I use custom settings (the same Eve with a shifted waist) - the seam becomes quite visible along the entire length. However, the Maxis mesh doesn't have it...
Thanks for the answer. I can impr9ve UV1 for bottom and for the side loops for top (I prefer don't touch the top, maybe just a little correct in center) again, it doesn't take much time. I don't save (remove) the previous variant of this mesh.
The problem with the gap on the mesh in CAS was not resolved. I will try to express my version of the construction of UV1, play around with the edges (seams) of UV1 relative to it. If I understand correctly - UV1 is something like a cylindrical projection of a sim. If we take into account the fact that the seam on UV1 from Maxis is aligned vertically, the final volume of the mesh in CAS is determined separately for each horizontal loop. Accordingly, if I have changed the volume of the mesh relative to the mesh from Maxis - the length of each horizontal loop (the position of the edge vertices at the seams) should also be changed in proportion to the difference in volumes between the meshes. That is, if the edited mesh has a different volume than the Maxis mesh, the vertical alignment of the edge vertices for each horizontal loop will be an error, which causes the mesh to deform in CAS and introduce a gap. This is why when transferring UV1 from another mesh, the seam is not in a vertical curve. If we take into account that for any splitting of the mesh from which the transfer is taken, the final uv1 will still not be perfect - it’s worth playing with the vertices on the seams in the places where the gaps form, slightly changing their position by x symmetrically for the entire mesh, but not aligning the entire seam in any way by x. That is, in fact, the only adequate way to correct the apparent curvature of the loops on UV1 is to align the loops (if possible) on the mesh itself and unwrap (transfer) UV1 again.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.