kaidx
New Member
Posts: 4
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Post by kaidx on Aug 4, 2022 21:03:26 GMT -5
So I'm brand new to both blender and making/editing stuff for the sims 4 and i was wondering if i could get some help with this, I want to change the position of one of the tails from a mod i use but i cant really figure out how to make it work correctly, if i change the position of it and change the mesh to the edited one i made it doesn't attach to the sim's body properly and i don't have anywhere near enough experience with blender to know why. I've searched for fixes to my problem but i can't find anything helpful
sorry if i didn't word this very well, I've never really made a thread like this on a site before asking for help
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Post by mauvemorn on Aug 5, 2022 2:16:58 GMT -5
Hi. If you are completely replacing the existing mesh, there are a number of things you must do to make it functional: - edit uv_0 according to this template so that the textures are projected correctly; - make uv_1 and vertex paint so that the mesh morphs during body customisation; - rig the mesh so that it moves with the body. All of this should be explained in any beginner-oriented accessory making tutorial, so that is what you can start from
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kaidx
New Member
Posts: 4
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Post by kaidx on Aug 5, 2022 20:55:27 GMT -5
So i've been messing around with it for a bit more but i still can't seem to really figure it out, i'm basically wanting to edit an existing mesh from a mod. i want to basically shift the mesh's z coordinators upwards a bit but also make it still attach to the body in game. I'll keep messing around with it and see if i can figure it out
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kaidx
New Member
Posts: 4
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Post by kaidx on Aug 6, 2022 1:10:33 GMT -5
I think all i can do at this point is ask for some assistance and have someone help move the mesh for me, I just want to move it upwards on the z axis by about 0.1 but i can't figure it out for the life of me linklink
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Post by mauvemorn on Aug 6, 2022 12:30:29 GMT -5
In edit mode select the mesh with A, press G Z and move the mouse. The mesh is attached to the wrong bone, is unwrapped in uv_1 the wrong way, and is not vertex painted, so it would be a good idea to start from watching an accessory making tutorial to learn how to make it function properly
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