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Post by moongladesims on Aug 9, 2022 22:47:56 GMT -5
Hi, I have looked around on Google and I'm not finding much to help me. I'm making makeup CC, but the colors look MUCH different when they're in the game than the photoshop png. Example: This isn't the best example, but when I make a red it comes up as orange or when I make a brown it barely shows up. What's the best way to export the texture? Should I have made the base differently? I created the texture with a Photoshop paintbrush. I'm also having the same issue with blush swatches looking very different too. Right now I'm using an sRGB color profile and I save as a .PNG (I've tried exporting as PNG-24 and that doesn't make a difference either). Thanks!!
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bnt0
New Member
Posts: 3
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Post by bnt0 on Sept 20, 2022 3:11:45 GMT -5
sorry if you've figured this out by now-- but just in case someone else stumbles upon this.
not sure if this is the issue, but do you have the composition method in s4s set to something other than 0? you can view comp method in the warehouse menu of a file in s4s. make sure each CAS part is set to compositionmethod 0. depending on whichever file you used as your base, many base game makeups use composition method 2 which allows the makeup to adjust to skintone, meaning the colors appear differently than the actual png. comp method 0 should display makeup as the color it appears as in s4s
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