So basically, I'm editing a base game mesh to practice making cc. I've previously made recolors, but this is my first time tweaking the original mesh. I cropped a shirt, but I would like for it to tuck in with high wasted skirts and pants. The original mesh wasn't one of those that automatically tucks in, so now it just clips a little. Not badly though and I could live with it clipping a little, but I want to learn more so that some day I can try to make my own meshes some day. So, how to proceed? I couldn't find a tutorial about it anywhere, so I'm posting here.
Hi. For the shirt to tuck into pants, both the bottom of the shirt and the top of the pants must be-texture based, as in not sculpted. If yours are like that, then you can simply change Sort layer (change it to 13000 for all CAS Parts).
If not, you need to reshape/re-adapt the shirt to not tuck into the bottoms. Whichever the case, please always share the files.
PLEASE FOLLOW THE RULES OF CREATOR HELP:
describe your problem and provide a picture of it (if possible);
provide download link(s) to .package and .blend files.
If you have a Gmail acc, you can host all of the above on Google Drive
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.