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Post by Gabymelove on Oct 20, 2022 22:17:53 GMT -5
Good evening,
I've been trying to create the mesh of a long fda set for months now and it's having problems with painting weights, I think. at first, I was making the set separate between skirt and shirt, but I decided to join it in a single full body mesh to see if I could finally solve it, and although it improved a little, it's still bad, since especially in the upper part it gives errors , the sites that are enlarged do not really correspond, for example, the chest is not selected, and some others affect the legs.
EA package used:
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Post by dissia on Oct 21, 2022 3:01:06 GMT -5
Your blend file is a bit messy, delete all this not needed rigs (left only rig without number after dot and with little human icon) and bone_shape (all). You do not have uv_1 done for your top part - your top is in skirt area and this is why it does not work as it should Skirt uv_1 is a bit too low, transfer uv_1 for both of them from this dress. Your reference mesh should always cover your mesh, should not be shorter. So if you have high waist skirt ea bottoms are too short, you need to use full body. Always use Clean with All Groups option selected and limit total tool after transfering weights and transfer weights only to your mesh, not to body parts - they are already weighted perfectly. Just separate them and then do weights and everything, join at the end. Skirt should be vertex paint with 3FFF00 from the middle part of pelvis bone to the bottom - again do not paint body parts (legs in this case). Your sleeves are a bit too tight to arm, they could glitch while using sliders, move them up a bit it should help Your mesh do not have sharp edges, you need to edge split them so there are no weird shadow You did not replaced specular map for your mesh, it has shiny parts from previous specular in game
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Post by mauvemorn on Oct 21, 2022 5:08:03 GMT -5
Also, feel the need to mention that those are not weights. When you hover over the mesh in CAS, its the morphs that highlight and those are controlled through uv_1.
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Post by Gabymelove on Oct 21, 2022 18:38:31 GMT -5
Thank you very much for answering, I will try to fix all that. But, I have two doubts, because I don't know how to do this: - Your mesh doesn't have sharp edges, you have to split the edges so there won't be weird shadows How do I do it? - You haven't replaced the specular map of your mesh, it has shiny parts of the previous specular in the game. Is this inside Sims4Studio? If so, I haven't made any texture map yet, not even that fuchsia color above, it's already a flat color I placed while seeing if the mesh and uv_0 worked. If not that, in this one what do you mean?
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Post by dissia on Oct 22, 2022 2:32:50 GMT -5
You need to select edges of your top and skirt like this in picture below (only edges, not all plane), then press CTRL + E and search for Edge Split You probably should edge split pockets on skirt too. Bake after edge split, it'll remove wrong shading on your textures I just saw you did not removed doubles of your body parts. Select only body parts and remove them Yes, with specular map I mean ones that are in s4s, like specular shadow and normal map which are needed to replace
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Post by Gabymelove on Sept 14, 2023 13:38:38 GMT -5
You need to select edges of your top and skirt like this in picture below (only edges, not all plane), then press CTRL + E and search for Edge Split You probably should edge split pockets on skirt too. Bake after edge split, it'll remove wrong shading on your textures I just saw you did not removed doubles of your body parts. Select only body parts and remove them Yes, with specular map I mean ones that are in s4s, like specular shadow and normal map which are needed to replace Thank you so much for your recommendation! 🙏 I know it's been many months since you posted this reply to me and I hardly thank you. At the time I was having trouble connecting to the internet and couldn't thank you, but, today I came into the forum to ask about a bug I have with another CC, and I remembered that I never replied to you. Thank you very much! Before you answered me I didn't understand why I had that shadow on the edges.
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