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Post by Syboulette on Dec 23, 2020 15:33:42 GMT -5
simguy80 Syboulette , the model cutout should work like a binary file again in the latest version. There is also the option to copy and paste the points from the "Point List Text" field in the Warehouse. This should copy/paste between packages and can even be pasted into Excel/OpenOffice spreadsheets to view/edit the points. Maybe I'm missing something because I cannot make it works... When I batch export or export the model cutout resource I can only chose from dds or png. And i cannot reimport this back into a file. When I'm trying to edit the point list text, nothing get saved, i cannot hit unter, i cannot paste a list with several lines. Is it just me ? :( [Edit: sorry, updated s4s now import/export cutout perfectly. Thank you so much <3]
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Post by simguy80 on Dec 28, 2020 5:29:57 GMT -5
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Post by Syboulette on Dec 28, 2020 8:12:34 GMT -5
Omg, sorry, yes you're right ! i didn't understand that. Thanks andrew ! So yes, binary export works fine now (thanks again, its so great you have no idea how this will make things much easier !), but I still can't make work the Pointlisttext like you said. I can delete, I can paste one line, but i can't add more line (enter, shift enter, ctrl enter... nothing seems to work)
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Post by MizoreYukii on Dec 28, 2020 17:55:15 GMT -5
At some point could a new rig option be added to the export clips page so we can select object rigs? Or add it as an option to the blender addon to import animations? Right now you have to use this long roundabout method to extract object animations, and being able to access EA object animations in an easier way would be really helpful.
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Post by Cidira on Jan 2, 2021 14:53:03 GMT -5
Now that we have support for LRLE, it might not be a bad idea for S4S to be able to recognize fake LRLEs -- that is, RLE 2 textures that have had their type code changed to 2BC04EDF -- and have an option to convert them to true LRLE without having to manually change the type code back first.
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Post by andrew on Jan 9, 2021 1:52:57 GMT -5
Syboulette I can take a look at it again. Maybe I am using the point list differently. I am copying all of the lines from it and pasting it into either a text editor or spreadsheet (like excel or open office). Once there, I edit the points as needed, and recopy and paste the entire list all at once back into Studio. There may be a problem editing line by line while in Studio because that is not how I was using it. I'm glad the binary export is working for you again though MizoreYukii that is definitely something that should be improved at some point. While it is a very clever workaround, it looks very inconvenient. Cidira I did add something like that to the latest version of Studio, but I forgot to mention it in the change log and I'm not sure how much I tested it. The Skin tone and Makeup batch fixes as well as the tools option to convert images in a single package should all have the same code to detect LRLE impersonators and turn them into real LRLEs.
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Post by Syboulette on Jan 9, 2021 2:11:03 GMT -5
Syboulette I can take a look at it again. Maybe I am using the point list differently. I am copying all of the lines from it and pasting it into either a text editor or spreadsheet (like excel or open office). Once there, I edit the points as needed, and recopy and paste the entire list all at once back into Studio. There may be a problem editing line by line while in Studio because that is not how I was using it. I'm glad the binary export is working for you again though MizoreYukii that is definitely something that should be improved at some point. While it is a very clever workaround, it looks very inconvenient. Cidira I did add something like that to the latest version of Studio, but I forgot to mention it in the change log and I'm not sure how much I tested it. The Skin tone and Makeup batch fixes as well as the tools option to convert images in a single package should all have the same code to detect LRLE impersonators and turn them into real LRLEs. This is how i do it too ! I make my cutout in blender, export an .obj, open the obj in notepad and reorder the list but then when I copy/paste into the point list, only the first line get pasted and I cannot add another line. Maybe it's on my end ?
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Post by pandamontok on Jan 11, 2021 17:40:53 GMT -5
My wish is simple please add some kind of a sign, that a change has been made, and require saving.
In my case, I often create custom animations for my machinima. And it requires testings. But I sometimes forgot, whether I had save the change after import the blend file.
So a sign would be great.
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Post by littledica99 on Jan 18, 2021 20:55:32 GMT -5
Occluder editing would be great! I really think having the possibility to either import a mesh for studio to create an occluder or just having an occluder editor in studio would be great. Right now my work around is to make the occluders in The Sims Resource Workshop cause it has an occluder editor, export the package, open the package in studio, export the occluder data created in tsrw and put it in the package file of the object i was making the occluder for.
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Post by makesims on Jan 26, 2021 20:47:43 GMT -5
An easy way to tag items as enabled for Batuu would be great. I imagine there's probably not a big demand for that though.
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Post by Nela Zulf on Feb 26, 2021 22:32:27 GMT -5
I hope for next update,sims4studio can add cc name like this in cas
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Post by ChippedSim on Feb 27, 2021 3:49:25 GMT -5
The Creator Name of the "Designed By" Tag seems to be stored in the PartDescriptionKey inside of the CAS Part Resources. There is no way to edit it with S4S yet but I figured I would share this info in case it's helpful in any way.
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Post by phoenixc on Mar 3, 2021 7:33:14 GMT -5
For the Dust kit can be find a solution to extract xml? The S4S is working only for patch.
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Post by anidup on Mar 6, 2021 2:22:32 GMT -5
Would Studio be updated to include the content of the kit packs that are now available?
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Post by SimPlistic on Mar 17, 2021 15:38:25 GMT -5
Would Studio be updated to include the content of the kit packs that are now available? I have this question as well. Thanks for all you do Dev's
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