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Post by shinichi on Nov 7, 2022 9:35:53 GMT -5
Simfileshare: www.simfileshare.net/download/3532627/So recently I transfer weight from towel to the converted preppy clothes shown below, from adult to child. 8 hours I tried removing the verticle that was causing problems similiarly as this one, subtract than clean the distorted part, it presisted and wasn't any closer to the ideal adult sim preppy clothes when i fold both arms. Ending up with this:
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Post by mauvemorn on Nov 7, 2022 10:05:45 GMT -5
Hi. The only other way is to re-do the garment to have tighter sleeves in the armpit area and re-transfer the weights. You can do it in MD or: - Disable Display modifier in viewport on Armature modifier; - switch to edit mode, select everything, remove doubles; - enable proportional editing, select a few vertices in the armpit area, press G, make the radius bigger, move the affected area so that the armpits are tighter; - re-transfer weights.
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Post by shinichi on Nov 7, 2022 10:11:22 GMT -5
Hi. The only other way is to re-do the garment to have tighter sleeves in the armpit area and re-transfer the weights. You can do it in MD or: - Disable Display modifier in viewport on Armature modifier; - switch to edit mode, select everything, remove doubles; - enable proportional editing, select a few vertices in the armpit area, press G, make the radius bigger, move the affected area so that the armpits are tighter; - re-transfer weights. When you say move the affected area, move it closer to the armpit or further?
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Post by mauvemorn on Nov 7, 2022 10:14:14 GMT -5
closer to the armpit, the sleeves must be tighter in that area. The closer in shape your mesh is to the maxis reference, the better the weight transfer
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Post by shinichi on Nov 8, 2022 11:54:49 GMT -5
closer to the armpit, the sleeves must be tighter in that area. The closer in shape your mesh is to the maxis reference, the better the weight transfer Hi, so I did as you said. But the outcome remain the same as shown in picture and file: File: www.simfileshare.net/download/3533086/
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Post by shinichi on Nov 8, 2022 22:12:53 GMT -5
closer to the armpit, the sleeves must be tighter in that area. The closer in shape your mesh is to the maxis reference, the better the weight transfer This time I manage to tighten the sleeve closest to the maxis armpit, but I ain't sure what bone is causing it to distort.
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Post by mauvemorn on Nov 9, 2022 7:25:53 GMT -5
If you will select the vertex in the problematic area, you will be able to see what bones affect it. This area does not bend with the arm because it is affected by spine bones. You need to choose the shoulder bone and paint this area to remove/minimize the influence of spine bones
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Post by shinichi on Nov 14, 2022 12:24:39 GMT -5
If you will select the vertex in the problematic area, you will be able to see what bones affect it. This area does not bend with the arm because it is affected by spine bones. You need to choose the shoulder bone and paint this area to remove/minimize the influence of spine bones Hi, so updates here showed below. I tried subtracting most of the bones that were affecting the verticles, but it does not seem to work 100 percent for every affected verticle around the shoulder area, the black rim as well even though the bone is subtracted to the max, as well as the armpit. Here is the updated file and photos, is there another solution to resolve such issues like this: File: www.simfileshare.net/download/3553312/
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Post by mauvemorn on Nov 14, 2022 13:18:07 GMT -5
If you will subtract every spine bone from the area that is not affected by the shoulder bone, there will be nothing left there. For that reason I said to paint that areas with the shoulder bone instead of subtracting spine bones, this would happen automatically
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Post by shinichi on Nov 15, 2022 9:07:13 GMT -5
If you will subtract every spine bone from the area that is not affected by the shoulder bone, there will be nothing left there. For that reason I said to paint that areas with the shoulder bone instead of subtracting spine bones, this would happen automatically File update: www.simfileshare.net/download/3556308/I wonder if I transfer weight using the wrong method or something, since the more i subtract using the shoulder bone, the worst it become for me.
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Post by mauvemorn on Nov 15, 2022 13:39:04 GMT -5
select the shoulder bone, choose the blur brush,increase the strength to 1 and go over those spikes. If nothng happens to them, choose a spine bone and do the same
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Post by shinichi on Nov 16, 2022 12:40:50 GMT -5
select the shoulder bone, choose the blur brush,increase the strength to 1 and go over those spikes. If nothng happens to them, choose a spine bone and do the same File update 2: www.simfileshare.net/download/3557510/Hi, I manage to fix most of the parts except the rim at the back shoulder. In comparision with the adult version and child version, I can't get the verticle around the the back of the sleeve to move accordingly like the arms would unlike the adults. Even after doing different bones, it remain stuck with blur and subtract. Example:
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Post by mauvemorn on Nov 16, 2022 13:14:57 GMT -5
You can hide the sleeve to get a closer look at the hem of this sweater. Then you can add a bit of paint from the shoulder bone there and smooth it
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Post by shinichi on Nov 17, 2022 7:59:17 GMT -5
You can hide the sleeve to get a closer look at the hem of this sweater. Then you can add a bit of paint from the shoulder bone there and smooth it Here is the file latest update, i did paint the shoulder bone around the hem: www.simfileshare.net/download/3558064/
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Post by mauvemorn on Nov 17, 2022 12:12:54 GMT -5
The sleeve clips into that area of the sweater because, unlike the sleeve, it is not affected by the shoulder bone. So add the shoulder bone with Draw brush there and blur it
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