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Post by shinichi on Nov 23, 2022 9:40:39 GMT -5
Its probably clavicle bones. Select the ribbon, then remove both clavicle bones from them. You may also want to remove them from that part of the collar. If the ribbon will still behave oddly, you may want to remove that spine bone from it Hi, so I did as you said in removing both clavicle bones, even spine bone for both collars and ribbon, here is the result of the file: www.simfileshare.net/download/3570305/
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Post by mauvemorn on Nov 23, 2022 9:51:20 GMT -5
The spine bone should have been removed only where the ribbon was distorting. At the bottom of it it should have stayed because that is where the body is affected by the spine bone. This is where it should be. Download the previously shared blend and re-do the process of removing clavicle bones and the spine bone (only from the sides). Do not forget to normalize weights. Find the bones that distort the collar the same way I showed in the picture.
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Post by shinichi on Nov 23, 2022 11:59:57 GMT -5
The spine bone should have been removed only where the ribbon was distorting. At the bottom of it it should have stayed because that is where the body is affected by the spine bone. This is where it should be. Download the previously shared blend and re-do the process of removing clavicle bones and the spine bone (only from the sides). Do not forget to normalize weights. Find the bones that distort the collar the same way I showed in the picture. File: www.simfileshare.net/download/3570538/Hi, I did as exact as the photo for both sides (in pics bone removed), still no difference in game.
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Post by mauvemorn on Nov 23, 2022 13:47:00 GMT -5
Find the bones that distort the collar the same way I showed in the picture. For the mesh to move smoothly, the paint must have gradual fall off like in the first case. It must go from hot to cold gradually like in the first part of the pic, not come to an end abruptly or randomly like in the second. When you make the color of one bone colder, the color of another bone(s) becomes hotter as a result of normalization because the sum of all weights of the vertex should always be 1. You remove the clavicle bone from the ribbon because it should not move with the shoulder. As a result, another bone starts affecting it stronger. Should it? Does the mesh move right? Does the paint looks smooth?
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Post by shinichi on Nov 26, 2022 12:32:05 GMT -5
Find the bones that distort the collar the same way I showed in the picture. For the mesh to move smoothly, the paint must have gradual fall off like in the first case. It must go from hot to cold gradually like in the first part of the pic, not come to an end abruptly or randomly like in the second. When you make the color of one bone colder, the color of another bone(s) becomes hotter as a result of normalization because the sum of all weights of the vertex should always be 1. You remove the clavicle bone from the ribbon because it should not move with the shoulder. As a result, another bone starts affecting it stronger. Should it? Does the mesh move right? Does the paint looks smooth? File: www.simfileshare.net/download/3573728/I tried to redo a smooth hot to cool method as shown in the picture below using blur, but even as I might, not only I was stuck, i think the neck from the back is also affected later on. I wonder if maybe the Uv_1 transfer has something to do with it besides the bone issue:
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Post by mauvemorn on Nov 26, 2022 12:53:39 GMT -5
I cannot check the file right now but why are you adjusting a clavicle bone. You removed it from where it should not be, edit the remaining bones that should be there. You can check what bones affect the mesh by selecting a vertex and looking at Weights.
The green means the bone is affecting the area by half its strength, light blue - quarter its strength, deep blue -nothing. When the affect goes from half the strength to nothing in a matter of a few vertices, it is not smooth
If the issue happens when you adjust the thickness of the neck, then yes, it can be uv_1, if no, then it’s weights.
Look, just separate the shirt+ribbon and transfer weights from a nude torso to them. It makes sense to manually edit weights only when you know how they should be and I do not know how else to explain this to you
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Post by shinichi on Nov 27, 2022 9:46:36 GMT -5
I cannot check the file right now but why are you adjusting a clavicle bone. You removed it from where it should not be, edit the remaining bones that should be there. You can check what bones affect the mesh by selecting a vertex and looking at Weights. The green means the bone is affecting the area by half its strength, light blue - quarter its strength, deep blue -nothing. When the affect goes from half the strength to nothing in a matter of a few vertices, it is not smooth If the issue happens when you adjust the thickness of the neck, then yes, it can be uv_1, if no, then it’s weights. Look, just separate the shirt+ribbon and transfer weights from a nude torso to them. It makes sense to manually edit weights only when you know how they should be and I do not know how else to explain this to you Hi, I finally figured it out by accident that the collar underneath was the one causing the distortion on the ribbon and all. I deleted it, then duplicated the collar and join it to the clothes (after flipping the normals). After following your bone adjustments around the armpit, I can honestly say it is doing well! Thanks btw!
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