Hi, so I'm trying to make a traditional futon but have a problem with weights.
Weight transfer doesn't really work so I manually painted weights using the original mesh as a model, but the result is still spiky and doesn't work. There aren't really any tutorials I have found so I'm asking in this thread.
(The bed is supposed to be wide single bed and I haven't yet adjusted slots so the sleeping positions are still high when testing)
I have made a similar bed before but didn't make new mesh for it except for the base mattress, I just edited and modified an EA to be a correct shape and size and thus I didn't need to do any weight assigning or painting.... )
Last Edit: Nov 29, 2022 7:16:33 GMT -5 by beartobear
- find a reference that matches yours as closely as possible, clone, export, append in the scene with your item; - adjust the reference to match yours better in Edit mode; - select the reference, Shift-select your bed, switch to Weight paint, Transfer weights with the following settings, use Clean with All groups, then Limit total with 4;
For now you can only do Clean with All groups and Limit total with 4, then check how the mesh animates in-game. If there are problems, you can try smoothing the weights with Smooth tool
Last Edit: Nov 24, 2022 8:45:36 GMT -5 by mauvemorn
PLEASE FOLLOW THE RULES OF CREATOR HELP:
describe your problem and provide a picture of it (if possible);
provide download link(s) to .package and .blend files.
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I edited this mesh for weight transfer (it's also my mesh, I made it like half a year ago and it's working like intended) but the transfer still doesn't work. The groups get transferred, sure, but only transformbone is actually making a difference in the new mesh. I have followed your instruction/s, but still. Here is theblendd.
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