|
Post by jeroine012 on Nov 27, 2022 14:51:25 GMT -5
Hello! I need some help about gaps showing up on my full body outfit mesh in-game. I used a base mesh that has multiple cut numbers, followed that, and now there're gaps that show up where I've split them. It's worse when the arms are bent. I tried removing the doubles with a Merge Distance of 0.0001 and Edge Split from a past thread, but it doesn't seem to work. Do I need to Ctrl + J all of them, remove the doubles, edge split, then cut up the mesh again for the cut numbers? Or could I do something differently to close up the gaps? Examples: here and herePackage: hereBlender file: hereThank you!
|
|
|
Post by mauvemorn on Nov 27, 2022 17:46:46 GMT -5
Hi. When you modify the shape of the mesh, you need to re-do weights and uv_1, otherwise the mesh will move and morph as wrong parts of the body. This - re-transferring any type of data - must be done on a mesh without doubles. Even if two vertices have the same coordinates in 3d space, they can get different weights or uv coordinates Also, some parts of the mesh are vertex painted with wrong colors
- join all parts again, remove doubles; - vertex paint the mesh with 00ff00; - select hand and the neck, separate, rename to Body. Do not transfer anything to it; - clone a swimsuit, export the blend, append in the scene. Expand the rig, make feet visible and selectable, select, Shift D, then Esc to duplicate. Select feet.001, shift-select the swimsuit,join, rename to reference. Delete hands from it; - transfer weights and uv_1 from the reference to your garment with these settings; - delete the reference, join the body with the garment, assign cut 0000; - in s4s main menu Create 3d mesh - CAS, type Noctis, clone, import the blend there. Check how it behaves in-game; - if everything is fine, split sharp edges. If you want, you can use this package,just change Excludepartflags to 0. If not, split the mesh into multiple groups just like the original outfit was, assign corresponding cuts
|
|
|
Post by jeroine012 on Nov 28, 2022 7:54:16 GMT -5
Hello! Sorry that I took a while to reply! Thank you for the tips! I managed to do up to the part just before the transfers. Whenever I try to transfer the weights, they get transferred in weird places no matter what settings I use. The uv_1 transfer also doesn't seem to work. Examples: here and hereUpdated Package: hereUpdated Blend file: hereI tried appending different swimsuit meshes (male frame) and starting over, made sure the meshes are selectable and visible. I don't know where I'm going wrong this time. UPDATE: Managed to fix my mesh! Thank you again! I'll try to fiddle more around with weights and UVs a bit. They're pretty confusing. ><
|
|
|
Post by mauvemorn on Dec 3, 2022 12:27:20 GMT -5
Sorry or the late reply you need to transfer weights this exact way The uvs must be transferred like this, make sure to enable UVs
|
|