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Post by alwaysjustjay on Dec 1, 2022 5:15:56 GMT -5
Hello!
I'm having some trouble figuring out how to do a certain mesh thing in blender. So basically, I'm creating a recipe that has herbs on it and instead of painstakingly creating each individual leaf and all that, I noticed that the sims team uses this method with some harvestables where they use what looks like an invisible plane mesh that has a texture on it. So I figured it was just a plane mesh with a texture on it with blank space, and that's what I created. However, when I put it in game the mesh was a little square (the plane) with a texture inside. I'm not really sure how to make the plane part invisible and just have the texture left behind. Does anyone know how to do this?
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Post by mauvemorn on Dec 1, 2022 6:36:02 GMT -5
Hi. These planes that require transparency should be separated from the rest of the mesh into one meshgroup. Then in the warehouse you’d change the shader to allow transparency. However, it would be easier to just clone an existing item of similar structure that already has this shader assigned. If my memory serves me well, a bowl of chips is tuned this way (it’s a debug object). You can clone it, export the blend to see how yours should be like, then split yours, assign cuts, and import it
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Post by alwaysjustjay on Dec 2, 2022 3:34:52 GMT -5
Thank you for the help!
I'm a bit confused on how to go about this. I get the cloning and opening it up in blender but from there I'm not sure. If I use the chips as a base and I want the recipe to be like french toast for example, would I not just clone the french toast in s4studio and import the planes from the bowl of chips into the french toast mesh in blender or do I have to do everything from the chip mesh? Also if I have to do it from the chip mesh and the chip package won't it mess up the recipe tuning in game when i go to make french toast and it does the steps to make chips instead?
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Post by mauvemorn on Dec 3, 2022 11:04:51 GMT -5
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Post by alwaysjustjay on Dec 4, 2022 4:48:56 GMT -5
I see, thank you for the help!
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