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Post by plumbobbreezy on Jan 12, 2023 0:55:19 GMT -5
I usually convert adult hair to children’s hair but this one in particular has a distortion when in game only. It’s perfectly fine in blender and in S4S. Someone mentioned it may be a bone assignment issue but I can’t find a tutorial on how to fix it. Can someone help?
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Post by mauvemorn on Jan 12, 2023 2:05:12 GMT -5
Hi. Please share the package file and the blend you imported there so that we could check what’s going on in it
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Post by plumbobbreezy on Jan 12, 2023 3:00:33 GMT -5
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Post by mauvemorn on Jan 14, 2023 12:46:12 GMT -5
The ends of the hair are assigned to b__R_Ring0__ and b__Pelvis__. Delete them like this Also, the hair should have uv_1 and be vertex painted, but i guess the author of the original mesh did not do it
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Post by plumbobbreezy on Jan 16, 2023 14:21:12 GMT -5
Thank you so much! I will look into it and let you know my results.
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