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Post by mauvemorn on Jan 17, 2023 6:35:45 GMT -5
Hi. This is not really a s4s- or ts4- specific question and it’s best to always take those to blender forums where there are a lot more people knowledgeable on the subject. I checked a few videos on retargeting animation and they seem to align one rig to another first. Here’s an example
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Post by mauvemorn on Jan 18, 2023 16:26:04 GMT -5
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Post by mauvemorn on Jan 19, 2023 14:53:26 GMT -5
Can you try this: - make sure the blender path in s4s settings leads to the installation folder of 3.3; - clone any maxis mesh (like a hat), export the blend, open; - select any vertex and move it so that the difference is noticeable; - import back to see if it will be imported
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Post by mauvemorn on Jan 19, 2023 15:35:40 GMT -5
Wait, are you using the community tested version? it does not support 2.8+ versions of blender at all. Delete it and get the beta version
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Post by mauvemorn on Jan 19, 2023 16:28:36 GMT -5
1). Repeat the process of exporting something, modifying it lightly and importing back. Do not use the original blend; 2). If this won’t work, did you change the path to the new location? Do you have s4studio mesh tools in blender 3.3? 3). If no, are s4s and blender installed on the c drive? If yes, either move both to the d drive and change the path or give s4s permission to do everything as explained in both replies; 4). If this won’t work - download this zip and open it; - go to C:\Users\----\AppData\Roaming\Blender Foundation\Blender\3.3.0\scripts\addons. If you do not see Appdata file, enable something like Show hidden; - drag the content of addons.zip into addons
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Post by mauvemorn on Jan 19, 2023 18:04:35 GMT -5
Then do the 4th step, it can’t put the plugin into the appdata
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Post by mauvemorn on Jan 23, 2023 14:36:16 GMT -5
Then everything works fine, can you try checking the animation in blender 3.3 and then resaving it? Then import it back
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