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Post by DokiDokiJuice on Jan 20, 2023 8:36:15 GMT -5
Hi! I have an issue with a piece of the mesh having a really dark funny spot in it. This part of the mesh was modelled by me and I've tried to look over what I may have done wrong but I'm unsure. It's using the same texture as the strand behind it (I haven't made any edits to the textures) and looks fine in blender and the preview S4Studio but looks awful in game.
The normals are facing the right way and the mesh is completely covered in the green vertex paint, could I get some advice on what I may have done? In game: In blender and S4Studio:
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Post by DokiDokiJuice on Jan 20, 2023 8:58:08 GMT -5
Figured it out! I hadn't done the cylinder project unwrap on the UV_1. Hopefully this helps anyone else who had this issue ^^"
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