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Post by summerproductions on Jan 23, 2023 16:06:23 GMT -5
I tried looking everywhere for a solution through google, youtube, blender fourms etc and this is kind of my last resort. I spent a lot of time creating a hoodie and a shirt for the sims 4 but everytime I import it as an obj into blender the mesh is see through in viewport mode which is not what I want at all... All the tutorials on youtube showed how to fix it through blender 2.9 or higher and I am using the 2.79 that works with s4s. Can someone please help me! It's driving me crazy that the meshes are transparent and the times I tried creating cc in the past I never had this issue. (Also ignore that the shirt is not all the way on the sim, I moved it when I was confused on why it was see through.) Photo 1 Photo 2
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Post by mauvemorn on Jan 23, 2023 16:23:23 GMT -5
Hi. Hard to say from the pics what exactly it is but it can be either of two: 1). Unlikely culprit but very fast to fix, so start from this. Switch to the materials tab and just delete the material with - button; 2). It’s flip normals probably. In MD are those pattern grey in color? If yes, it means you are seeing the back of them, not the front. To avoid this, simply RMB-click on them and choose Flip normals or something like this To fix this in Blender, switch to edit mode, select everything and Mesh - Normals - Recalculate outside. If this won’t help, select a few faces on a flipped pattern, press Ctrl L, Mesh - Normals - flip normals.
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Post by summerproductions on Jan 23, 2023 18:31:05 GMT -5
Hi. Hard to say from the pics what exactly it is but it can be either of two: 1). Unlikely culprit but very fast to fix, so start from this. Switch to the materials tab and just delete the material with - button; 2). It’s flip normals probably. In MD are those pattern grey in color? If yes, it means you are seeing the back of them, not the front. To avoid this, simply RMB-click on them and choose Flip normals or something like this To fix this in Blender, switch to edit mode, select everything and Mesh - Normals - Recalculate outside. If this won’t help, select a few faces on a flipped pattern, press Ctrl L, Mesh - Normals - flip normals. Okay! I will try this and tell you how it went
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