Post by network on Jan 27, 2023 13:18:14 GMT -5
I'm nearly done with a project, and out of nowhere s4s won't accept the blend files for this particular set of items. It's fine with importing other meshes into other packages, but not these, despite allowing me to do so before. I'm using blender 3.3 and the most recent release of s4s.
Things I've already done:
Full error:
Things I've already done:
- Created a new clone to test
- Checked that s4s is excluded from my AV
- Checked the paths within s4s
- Reinstalled s4s
- Restarted my pc
- Checked the cuts of the meshgroups
- Exported and reimported the mesh (works, but throws the same error if I edit the uv layout)
Full error:
The Sims 4 Studio - Version 3.2.0.3
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\ab16a2c0-7286-41b5-a516-0ab160510ebe\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\ab16a2c0-7286-41b5-a516-0ab160510ebe\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\ab16a2c0-7286-41b5-a516-0ab160510ebe\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---