Post by digitalgraffiti on Jan 28, 2023 13:16:45 GMT -5
Hello,
I haven't included images, because what I'm grappling with is text stuff. I hope that's ok.
I'm trying to make the crandestine/nitelite spawner from GTW into a placeable, non-functional, decorative object with all of the other crystal types as swatches.
The problem is that it "lights up" in-game at night time. There is no actual light being emitted, but its a visual effect that makes it look like the crystals are casting light upon the rocks. The colour of the light up effect seems to be governed by a secondary texture overlay, but I cannot for the life of me figure out how the light colour texture is linked to the swatch.
I've scraped through the tuning files, the model files, the object definitions, and the object catalog in the warehouse and I can't find any references to the instance of the pulse texture.
image instance 82C3772C471081F0 (black/red) is linked to the red swatch
image instance BC07097BA427387B (black/green) is linked to the green swatch
That's all well and good until I try to make a blue swatch or a purple swatch, and it ends up having a red or green pulse and looks terrible. I've adapted the amethyst crystals to make a purple crystal for a purple swatch, and upload a black/purple image to be the pulse, but IDFK how to link it to the purple swatch.
I uploaded a fresh file that is newly cloned, so I haven't screwed anything up by digging around in it.
I've changed the tuning to object_sculpture with the tuning ID so it is buyable, and the DevCategoryFlags to 00000080 so it shows up in the Build/Buy catalog. I also added the purple swatch and the black/purple pulse image (BC07097BA427387C).
If anyone can tell me the steps to take to link a new pulse image to a new swatch, I would be forever grateful. link to package
EDIT:
Possible Progress. Might it be linked to the ScrollingLight effect? That seems to be linked to the model and not the swatch though. I don't know. this is where i got the idea
Someone please help me.
I haven't included images, because what I'm grappling with is text stuff. I hope that's ok.
I'm trying to make the crandestine/nitelite spawner from GTW into a placeable, non-functional, decorative object with all of the other crystal types as swatches.
The problem is that it "lights up" in-game at night time. There is no actual light being emitted, but its a visual effect that makes it look like the crystals are casting light upon the rocks. The colour of the light up effect seems to be governed by a secondary texture overlay, but I cannot for the life of me figure out how the light colour texture is linked to the swatch.
I've scraped through the tuning files, the model files, the object definitions, and the object catalog in the warehouse and I can't find any references to the instance of the pulse texture.
image instance 82C3772C471081F0 (black/red) is linked to the red swatch
image instance BC07097BA427387B (black/green) is linked to the green swatch
That's all well and good until I try to make a blue swatch or a purple swatch, and it ends up having a red or green pulse and looks terrible. I've adapted the amethyst crystals to make a purple crystal for a purple swatch, and upload a black/purple image to be the pulse, but IDFK how to link it to the purple swatch.
I uploaded a fresh file that is newly cloned, so I haven't screwed anything up by digging around in it.
I've changed the tuning to object_sculpture with the tuning ID so it is buyable, and the DevCategoryFlags to 00000080 so it shows up in the Build/Buy catalog. I also added the purple swatch and the black/purple pulse image (BC07097BA427387C).
If anyone can tell me the steps to take to link a new pulse image to a new swatch, I would be forever grateful. link to package
EDIT:
Possible Progress. Might it be linked to the ScrollingLight effect? That seems to be linked to the model and not the swatch though. I don't know. this is where i got the idea
Someone please help me.