Post by jasmijnrb on Feb 2, 2023 7:29:18 GMT -5
hi im new to making cc, when i want to import my mesh to s4s i get this error code:
The Sims 4 Studio - Version 3.1.6.3
System.AggregateException: Er zijn één of meer fouten opgetreden. ---> System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\3167b638-3ba3-483d-a389-4cb09f74fad2\s4s.out.mlod niet vinden.
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()
--- Einde van intern uitzonderingsstackpad ---
---> (Interne uitzondering #0) System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\3167b638-3ba3-483d-a389-4cb09f74fad2\s4s.out.mlod niet vinden.
Bestandsnaam: C:\ProgramData\S4Studio\Scripts\3167b638-3ba3-483d-a389-4cb09f74fad2\s4s.out.mlod
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()<---
from my understanding, you need to have a low polycount and blender measures that in faces if im correct. my piece has 66. it is also scaled correctly. i have checked the path, when i upload the the og mesh to the same folder as al my other blends and then try to import it back but stil my mesh wil not work.
could anyone help me out? ty
The Sims 4 Studio - Version 3.1.6.3
System.AggregateException: Er zijn één of meer fouten opgetreden. ---> System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\3167b638-3ba3-483d-a389-4cb09f74fad2\s4s.out.mlod niet vinden.
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()
--- Einde van intern uitzonderingsstackpad ---
---> (Interne uitzondering #0) System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\3167b638-3ba3-483d-a389-4cb09f74fad2\s4s.out.mlod niet vinden.
Bestandsnaam: C:\ProgramData\S4Studio\Scripts\3167b638-3ba3-483d-a389-4cb09f74fad2\s4s.out.mlod
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()<---
from my understanding, you need to have a low polycount and blender measures that in faces if im correct. my piece has 66. it is also scaled correctly. i have checked the path, when i upload the the og mesh to the same folder as al my other blends and then try to import it back but stil my mesh wil not work.
could anyone help me out? ty