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Post by minironca0 on Feb 2, 2023 21:24:06 GMT -5
Hiii, I have been following Mauvemorn tutorial for retopology, i love how it looks, but I'm having an issue with sleeves (I think is the edges but not sure) when I data transfer from the normal to the retopo it generates this weird lines across the whole sleeve, i tried marking a seam and sharping edges, removing doubles, i have tried everything that i can think of but it doesn't work and in game looks terrible, like there is a space; I don't know what i can do to fix it :(
Edit: I just find out that if I cut the sleeve in the middle the lines don't appear so they're like a wrap around, is there any way to fix that? (I export my mesh from MD unweld and thin)
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Post by mauvemorn on Feb 3, 2023 15:09:30 GMT -5
Hi. For some reason blender has a hard time understanding the concept of seams when it comes to transferring uvs. I talked about a way around it here but it is headache-y sims4studio.com/thread/30580/keep-islands-after-zbrush-remeshI’d advice you to forget zbrush and retopologize in MD using its manual retopology. Better results, less headache
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Post by minironca0 on Feb 3, 2023 21:20:08 GMT -5
Thank you for answering! Sadly my computer can't handle MD 11, nonetheless thank you so much for answering!
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