hollyninja
New Member
Been here a long time but I don't really post.
Posts: 2
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Post by hollyninja on Feb 3, 2023 19:49:12 GMT -5
I'm having an issue with a poster set I created. I modified a BG mesh of a simple poster and I added strings for translations as well as the EnvironmentScoreEmotionTags_32 in the Warehouse side of the object (I read in an older post on here to use that but I'm not sure if that's changed) to add a "Happy" moodlet for the item.
Under that section for the Object Definition I selected "Add" > Tag = "Mood_Happy" > "Save"
When I try to place it in-game, I get the "Script Call Failed" error and it won't allow me to put it on the wall.
I removed all the "Mood_Happy" tags under the EnvironmentScoreEmotionTags_32 section and it would place just fine so I know it's the mood thing.
Is there a reason that that would happen? Am I missing an item setting on this?
My "Tags" on the Studio side of the object are:
"Decorative" = "Decoration (Wall)" "Room" = All of the rooms selected "Function" = "Talk To Objects (Insane)" and "Can be struck by Lightning" "Gameplay Effects" = "Environment Score +1"
I don't have any other ticks on the "Tags" section and I do have them applied to all swatches. If you need anymore information, please let me know and I appreciate any help offered!
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