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Post by sewerwolfx on Feb 13, 2023 16:42:55 GMT -5
Hi! So I'm creating earrings and I'm almost done besides that there's some weird gaps in my mesh when I open it in S4S and CAS tools? It looks fine in blender and I've flipped the normals so I'm not sure what it could be. Any help is appreciated:3 Blender FilePackage if neededExample:
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Post by mauvemorn on Feb 13, 2023 16:52:32 GMT -5
Hi. The mesh has no proper uv_1, so it rips and morphs with the parts of the body that it should not. - expand the rig, make Head selectable; - select the earrings, add data transfer, choose Head as source object, select the rest like in the pic, making sure to enable UVs, then apply; - also, the mesh is not split along sharp edges, so it looks oddly smoothed
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Post by sewerwolfx on Feb 13, 2023 17:19:02 GMT -5
Huh that didn't work O_o
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Post by mauvemorn on Feb 13, 2023 17:21:33 GMT -5
Did uv_1 change from what it used to be?
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Post by sewerwolfx on Feb 13, 2023 17:25:50 GMT -5
yes it did!
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Post by sewerwolfx on Feb 14, 2023 16:00:34 GMT -5
hi hi! i recalculated the normals and it's fine now!!
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