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Post by cameraprincess on Feb 16, 2023 8:31:49 GMT -5
Hello there! I wanted to know If anyone knows an easier method to fit Sims 4 clothing on a rig instead of sculpting It to fit It? (on Blender) I made a realistic rig that isn't made for Sims, or for any other game really BUT I like to use cc clothing for the rig I made, although sculpting the clothing on It Is very time consuming and sometimes the clothing loses It's smoothness and neatness. I would like to have the cc clothing fitted on my rig as perfectly as It can be! Please share different methods, and If there Isn't any other methods PLEASEEE share what would be easier for me to fit the clothing on the rig In Blender, Thank You.
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Post by mauvemorn on Feb 16, 2023 14:41:53 GMT -5
Hi. Sculpting is not meant to be used for this purpose at all, which is why the result is bad. You need to use proportional editing - enable proportional editing, choosing Connected option; - select a small area of the mesh, press G, scroll the mouse wheel up until you see the radius, start moving the mouse and adjusting the radius
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Post by cameraprincess on Feb 17, 2023 9:09:51 GMT -5
Hello! Okay this Is actually helpful thank you so much! I appreciate It! I’m doing this In blender 2.91, but for some reason the mirror/symmetry thing isn’t working? I tried all X, Y, Z separately and all together and It’s like messed up. Let’s say If I’m trying to move a sleeve to fit one arm (In edit mode, idk if I can do this in any different mode), the other side of the shirt, meaning the other sleeve wouldn’t be fitted on the other arm. Is there a way to fix that?
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Post by mauvemorn on Feb 17, 2023 13:03:29 GMT -5
Blender 2.91 is not supported by s4s, get 3.3 instead
The mesh has to be perfectly symmetrical to begin with for symmetry to work
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