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Post by reneatshands on Feb 16, 2023 19:13:27 GMT -5
My objects UV changes depending on the angle and distance from the camera. My models look completely fine in blender and S4S, the normals are correct, all the LOD meshes are correct, all the objects ive made previously copied the same object, can someone point me in the right direction? Sorry, I'm a bit of a beginner, so if this is something basic some hand holding would be appreciated. I'm using 3.2.0.3 Star edit: package download
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Post by mauvemorn on Feb 16, 2023 19:17:10 GMT -5
Hi. Share the package please. Make sure that the lods uvs are the same and that texture’s dimensions are the power of two (256, 512,1024,2048,etc)
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Post by reneatshands on Feb 16, 2023 19:26:56 GMT -5
Edited the main post to have a download link! Sorry I forgot Edit: Turns out it was the texture size, didn't realize that not all even numbers are the power of two until i read your example
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