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Post by temris on Mar 15, 2023 11:08:02 GMT -5
I'm not sure if this is the correct category to post this issue. Please correct me if I'm wrong.
I've been trying to overcome this issue, searching through countless tutorials on other sites, here as well but I haven't been able to do it.
First of all, in the beginning I tried to use the Wishes version with even trying to get used to the older version of Blender, which proved to be super difficult as I'm used to using the newer one with a refreshed UI with different key inputs as well. Anyway, I found out that thankfully there is a beta version that supports Blender 3.3 so I went with that later on. I did my mesh, did my textures, shades as if I would make a normal Blender model. (Think that's what the issue's all about. I should not look into this as if I'm going to render it through Blender...) I'm having a problem finding a bake texture tutorial anywhere that would lay it on the UV wrap but the ones online usually are about making normal models and when I try to import it on S4S, it doesn't look correctly.
My question is, does anyone know how I should do it on Blender 3.3? I tried to import the model onto the old Blender version too, but it doesn't show it correctly (of course, as expected) either. Exporting it as an .obj file also doesn't do it correctly, or I don't know the proper settings while exporting.
Any kind of help is welcome as I am very new to this CC making and I've lost my hair over this for the past few days. I want to scream. ;__;
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Post by mauvemorn on Mar 15, 2023 14:30:50 GMT -5
Hi. Look up 'how to bake textures in cycles'. Here is a quick tutorial but you can of course find a more elaborate one
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Post by temris on Mar 20, 2023 11:26:06 GMT -5
Hi, thanks so much for the reply. Writing my first post on this thread, I had already seen the video you linked. I've passed that problem with this video: But the issue with the textures not showing up correctly on S4S remains.  This is how it looks...
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Post by mauvemorn on Mar 21, 2023 7:37:34 GMT -5
I would need to see the files to know for sure what is wrong, but first, try cloning something else. I dont remember what it is, but theres a setting that displaces textures in some objects
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Post by temris on Mar 26, 2023 6:58:04 GMT -5
I finally figured it out! Leaving this to let other people who might run into the same problem as me! First of all, as I expected we are SUPPOSED TO paint over the original file's texture in the first place, and importing the file's texture on S4S messes it up. Then I also figured out that the transparency thing is caused by me not flipping the normals (I didn't even had backface culling on) as stated here! It works and looks perfectly now! Thank you so much for helping me out ! ^^
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