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Post by BammBamm on May 4, 2023 6:58:50 GMT -5
I have spent hours and days trying to complete a standalone recolor and edit of a BG top. After looking up countless tutorials and resources both on here and other places, my problem isn't being solved no matter what I do. The diffuse map and mesh of my top is being exported correctly, but when I go in-game, a weird shadow and shine appear in the same area where the sleeves I edited to be shorter used to be. I know it is a specular and shadow issue but I cannot remove it for some reason. In Gimp, I have tried by exporting as a PNG file: - Making both maps blank. It didn't do anything.
- After then remaking the file after that and not making it blank, I erased them manually instead. While it removed the specular part on where the logo of the shirt used to be, the shine and shadow underneath the sleeve is still not affected.
- Exported the shadow as DDS using the gimp plug-in. It made my entire sim black.
I am so close to completing my first cc shirt and it is so frustrating that this is holding me back.
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Post by mauvemorn on May 4, 2023 7:06:40 GMT -5
Hi. We need to see the blend and package files to know for sure, but that is most likely just unsplit edges. Select the edge loop where the top connects to the arm and Mesh - Edges - edge split
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Post by BammBamm on May 4, 2023 7:48:53 GMT -5
Hello, thank you for helping. I have done what you said in Blender, but it hasn't changed much in my game as the shadowed area is still there unless I did it incorrectly. Here is both the package and blender file. (This is my first time posting links to this website, I don't know if I did this right.)
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Post by mauvemorn on May 4, 2023 9:18:09 GMT -5
need to enable sharing
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Post by BammBamm on May 4, 2023 15:14:46 GMT -5
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Post by mauvemorn on May 4, 2023 16:51:56 GMT -5
You should have not stretched the arms under the sleeves like this - in uv editor enable sync and select both arms, Select - Select linked - Linked, in 3d view Delete - Faces; - expand the rig, make the top visible and selectable. Select the top, in 3d view press Shift D, then Esc to duplicate, hide the top; - select top.001, in edit mode select everything with A; - Face - Tris to quads; - with everything still selected, Mesh - Merge - by distance, set distance to 0,0001; - hover the mouse where the sleeves touch the arm, press Ctrl R, RMB-click, put the edge loop where the sleeve touches the arm. Do on both arms; - in uv editor select everything but the arms and delete; - select the shirt and adjust the uvs of the sleeves to not overlap with arms. You always edit the garment, never the body, it will mess up how the skin, tattoo, etc, textures are displayed; - optionally snap vertices of the sleeves to the arms; - in this order: select top.001, then the shirt, join with Ctrl J; - also, the geometry that covers the hole at the bottom of the shirt is facing the wrong direction. And when you create new geometry, always unwrap it; - export the uv layout and adjust the textures
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Post by BammBamm on May 4, 2023 19:43:24 GMT -5
Thank you very much for the help I was successful in all the steps up until having to adjust the UVs of the sleeves so it does not overlay with the arms. Is there a specific place to put it or do I just delete it? I try to avoid UVs and textures as much as possible, which is most likely how I got into this situation. But I am just stuck on that part. The rest seems okay enough to correct.
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Post by mauvemorn on May 5, 2023 1:08:01 GMT -5
No, you don’t move the whole uv island, you just select the area of the sleeve that overlaps with the arms and move it up (then you do the same with the texture)
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Post by BammBamm on May 5, 2023 3:29:21 GMT -5
First, thank you so much. I've learned so much from what you've told me, and it all makes sense! I did not even know there was a uv export option; I've been blind guessing where all my textures go by trial and error up until now, so this is a game changer. The shadows are still in my game for some reason. I hope I did not mess something up again. I also remember that the reason why I flipped the geometry was because of this shadow appearing on my shirt that disappeared when I did so; you can see it in the picture. Now it is back now that I flipped it again.
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Post by dissia on May 5, 2023 4:21:56 GMT -5
It's normal map you have in your package, I've replaced it with empty one and it's fine now
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Post by BammBamm on May 5, 2023 12:10:15 GMT -5
Thank you! I'll try to see if I can preserve most of my normals while I edit it.
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