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Post by ironspiderdad12 on May 25, 2023 11:09:53 GMT -5
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Post by mauvemorn on May 25, 2023 16:25:24 GMT -5
Hi. It is not the baking result, it is the uvs. The uv maps must be named the same way for them to be joined. - clone a toy or something like this, export the blend; - File - Append - your shared blend - Object - select all objects, append them in the scene; - rename each uv map of each object to uv_0; - join them, assign to transformbone, give the right cut, import back
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