How to adapt MM hair to The Sims 4 in Blender 3.6+ Oct 9, 2023 5:24:02 GMT -5
Post by mauvemorn on Oct 9, 2023 5:24:02 GMT -5
How to make LODs
|When you zoom out in Live mode, the game engine has to render more objects. |
To speed up this process, each of them changes to a more simplified version.
These versions are called LODs, which stands for Level of detail. For hair and most other items, there are four of them, hence 4 .blend files in the folder.
The main distinction between LODs is the polycount of 3D models inside them.
Polycount is the number of units ( in this case, triangles ) the mesh is made of.
LODs may also contain different number of meshgroups and be affected by different bones, but that generally does not happen with hair items, so you do not need to study them.
In CAS, you always see LOD 0, regardless of your graphics settings.
To check them, you need to change graphics settings to the lowest, restart the game and go into Live mode.
| Make LOD 1 - 3:|