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Post by emykka on Dec 15, 2023 11:40:25 GMT -5
Hey there, everyone! I've been working on editing a Sim I ripped using TheSimsRipper, aiming to make them more lifelike. However, I've hit a roadblock trying to refine their textures within Blender.
I would like to know if someone here has experience on completely editing a ripped Sim in Blender. For videos with animation, not for photos with poses, to guide me to figure it out as I'm losing hair trying to make this work for over a month now and finally came to lifesaver S4S forum to help me out T_T
Your guidance on this would be immensely appreciated. Thank you in advance for any help you can offer! ♥
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Post by mauvemorn on Dec 15, 2023 17:42:35 GMT -5
Hi. We would need to see what type of problems you have and where
But the idea is to join all parts of the body into one, transfer weights from it to the ripped sim with Nearest face interpolated
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Post by emykka on Dec 17, 2023 18:39:01 GMT -5
Hi. We would need to see what type of problems you have and where But the idea is to join all parts of the body into one, transfer weights from it to the ripped sim with Nearest face interpolated Hii! Thank you for replying so quickly! I'll just shoot my questions here hehe 1- How can I find textures that matches The Sims 4 or how can I make meshes of my own (where can I find the template mesh?) I tried to do it but it doesn't work, and other type of meshes brake the model in Blender! I know some creators edit the skin of their sim in Blender and I would like to learn how to do that. 2- How can I make 2 Sims interact in Blender using animations? ( I made some animations but I'm uncertain how to use the animations on my sims. 3- Is it possible to change my Sims clothes in Blender? ( I tried separating the jacket mesh from the body on the UV editor, but if I remove any piece of clothing and delete it for example, the body part disappears with the clothes. If I separate the pants mesh from his body, he will be with no legs! Thank you so much for your time and I'm sorry if my questions may be stupid, I'm very new to this and I'm really looking forward to learn it!
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Post by emykka on Dec 20, 2023 12:26:34 GMT -5
Bump! >_<
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Post by mauvemorn on Dec 21, 2023 12:13:27 GMT -5
To clarify a few moment
How it works: - make a sim in the sims 4, so the outfit, body shape and skin color are adjusted in CAS. If you want to modify colors, you can do it later, but if its an outfit's shape, it should be done before this, not after a sim is ripped; - save it; - rip a sim with simsripper; - import in blender, assign a material, rig, pose/animate So if you want to change colors of a ripped sim, you modify the image that came with it and re-import it into the material If you want to change the outfit on a ripped sim, you most likely need to do it in cas and rip a sim again. If you will simply export the outfit from its package and get it in the scene with a ripped sim, it will not match the body shape If you want to modify an existing outfit, you watch a video on frankenmeshing clothing, modify cc like that, put it on your sim in CAS, save it, repeat ripping and rigging process
If you want to make custom content from scratch for the game, you need to watch a tutorial on this specific subject, it is a complex process
As for sims interactions, you just need two rigs in the scene. Just append the mesh with its rig from a different file
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