|
Post by Finn Quill on Nov 16, 2015 21:16:14 GMT -5
So this is mostly at orangemittens (or andrew), the cowplant mod you guys made (thanks again for that!) seems to conflict with scumbumbo's evolve all mod. I figured I could just delete the cowplant object from his mod and things would be hunky dory, but that didn't seem to work. Given programming wonkiness, I can't say for sure what's causing what (and I'm pretty sure I tried restarting the sims in case it was a fluke, I usually do) but until I removed 'evolve all' from my mods (and after I added your mod), plants would disappear when I planted them. Like, Sim puts seed in ground, little mound appears, then fades away for no discernible reason. Just curious if either of you (or anyone else) knows how to fix it. If all it needs is to remove evolve all effecting cowplants, that's fine, I expect my cowplant to need to be maintained separately anyway. However, whatever I tried to do to make evolve all not conflict, didn't seem to work.
|
|
|
Post by orangemittens on Nov 16, 2015 22:37:26 GMT -5
Couldn't tell you what the issue is. The cowplant mod works just fine. It will conflict with anything that affects the cowplant tuning. You may just have to choose which you would prefer to have in the game. The cowplant mod was made to fill a request...not to delve deeply into something going on with a mod made by someone else at some other site. I have no idea what the mod you mentioned does or affects in the game.
|
|
|
Post by Finn Quill on Nov 16, 2015 23:29:33 GMT -5
Alright, that's cool, I appreciate the request fill, and I'd much rather have cowplants with some extra bite and just have to deal with evolving plants by hands. I may poke over and ask scumbumbo about it at some point. Thanks for the reply!
|
|
|
Post by orangemittens on Nov 17, 2015 0:06:41 GMT -5
You're welcome
|
|