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Post by mauvemorn on Mar 22, 2024 12:53:09 GMT -5
Transfer vertex paint for now and check if it will fix the problem. If no, either wait for the update or re-do the whole process in 2.79
Does the mesh rip in the shoulder area? If no, leave it as is. I was referring to ripped uvs at the bottom of the skirt If it does rip, select these vertices one at a time and weld
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Post by simmervibe on Mar 22, 2024 13:12:44 GMT -5
Transfer vertex paint for now and check if it will fix the problem. If no, either wait for the update or re-do the whole process in 2.79 Does the mesh rip in the shoulder area? If no, leave it as is. I was referring to ripped uvs at the bottom of the skirt If it does rip, select these vertices one at a time and weld The mesh is fine, I had some legs clipping at the bottom while moving but managed to fix it. It was that part that I can't delete because half of it is hidden in the closed hole and the other half is shown.
How do I weld vertices, you mean merge them? And what about manually moving them to create straight lines at the edges?
Vertex paint didn't cause any problems yet, but I tried to sample the 03FFFF color, entered Vertex Paint mode, selected "Paint => Set Vertex Colors" and it still works fine.
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Post by mauvemorn on Mar 22, 2024 14:27:19 GMT -5
03FFFF is a light blue color. If you meant 3FFF00, then only the skirt and the breast should be painted with it
Maxis uvs look straighter because edge loops in 3d space are. Yours arent, so their uv transfer result wont be either. They look the way they should be, they are just torn along the seams because blender's data transfer mechanism isnt the best
Select one uv, connected ones will highlight, press M, choose At center. But again, if your mesh isnt ripped here in-game, then theres no point in doing this. It will always be like this. There are ways of bypassing this, but it takes forever and isnt worth it
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