|
Post by simmiller on Dec 18, 2018 22:06:06 GMT -5
Your tutorial has helped me immensely in a little project I am working on. Thank you so much! I am having difficulty getting the following to work using this method: uncomfortable drunk sloshed cranky depression fine (possibly optimism...for some reason I didn't write that one down)  All other emotions can be enabled using the Enable Emotional Aura menu in game. It does not appear for the above emotions/moodlets. Any thoughts on this? 
|
|
|
Post by ShioriS on Oct 31, 2019 9:24:04 GMT -5
I'm very late to this one but asking here's better than making a thread asking: How do I add an aura to a bed? It doesn't seem to have the same result when I follow this method. I added Sad to the Solitary Sleeper bed (jail bed from Detective Career) but when I try to add the bed it says Script call failed. It won't let me add the bed. I also tried to add Embarrassed to the Spy Cam but it does the same thing.
Trying to add an aura from another object that has the aura (like Tragic Clown painting) won't work and just adding the aura to the Tags also fails. Oddly the bed claims to have Depressing aura, but I've never seen it have any effect on sims. Also it's not something you activate, it's supposedly just always there, like how the Hidden Bookcase Door emanates the Confident emotion, which it actually does do quite effectively.
If I were to delete that Confident Tag from the Bookcase door, it gives no issue. Just removes the aura, so I don't know why doing this in reverse doesn't work. The way I see it, if a door, of all things, can have an aura, a bed should certainly be able to.
|
|
|
Post by xordevoreaux on Feb 28, 2020 10:52:54 GMT -5
What's odd, all I do is assign the Environment Score Emotion Tag to an object, and boom, done. I do zero of the above, yet accomplish the same thing. No changes to tuning. I don't understand all the labor above to the tuning changes to achieve this.
|
|
|
Post by deadlyth on May 30, 2020 14:16:00 GMT -5
Hello i am New
I Try to Mod a Painting so it become a Emotional Aura. But i get now all the time a script error and i dont udnerstand way.
is here some one who can help me and sorry for the bad English. German is my Native
|
|
|
Post by quaylinsims on Sept 7, 2020 13:40:30 GMT -5
deadlyth I don't know if you found a fix, but I had the same problem trying to give my art a "Focused" buff. I fiddled with it a bit before I finally got it to work. There are two Environment Score Emotion Tag lines. The first time, I put it in both. I took it out of the "_32" one. I have "20" in the Environment Scores box. I don't know if that's the magic number, or if it even matters... Then under the Object Catalog entry, I did add the Object Tooltip Tag for AmbianceFocused and left the value at 1. Hope it helps, if yours still isn't working. --- P.S. for the moderators: Can we get updated screenshots for the tutorials? Most contain outdated images from old versions of S4S, and I'm sure I'm not the only one who finds it confusing. The tutorials are super helpful, though! 
|
|
|
Post by scipiogarling on Feb 5, 2023 23:01:33 GMT -5
Can this be done for particular Radio stations? Make them generate Emotion Auras automatically? For example, have the Spooky generate low-grade fear (or a chance for it), or the Romantic music channel generate Flirty, ec.? If so... how?
|
|
|
Post by konradklutz on May 3, 2023 10:43:35 GMT -5
Is there a way to add the latest scared/terrified emotions as auras? I can't find them anywhere in he tagentry list, and they seem to be labelled as buffs in game for some reason.
|
|
|
Post by scipiogarling on May 27, 2023 13:44:36 GMT -5
Is there a way to add the latest scared/terrified emotions as auras? I can't find them anywhere in he tagentry list, and they seem to be labelled as buffs in game for some reason. AGREED. I have found the lack of a "Mood_Scared" tag extremely frustrating. It's impossible to make objects scary.
|
|