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Post by simmiller on Dec 18, 2018 22:06:06 GMT -5
Your tutorial has helped me immensely in a little project I am working on. Thank you so much! I am having difficulty getting the following to work using this method: uncomfortable drunk sloshed cranky depression fine (possibly optimism...for some reason I didn't write that one down) All other emotions can be enabled using the Enable Emotional Aura menu in game. It does not appear for the above emotions/moodlets. Any thoughts on this?
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Post by ShioriS on Oct 31, 2019 9:24:04 GMT -5
I'm very late to this one but asking here's better than making a thread asking: How do I add an aura to a bed? It doesn't seem to have the same result when I follow this method. I added Sad to the Solitary Sleeper bed (jail bed from Detective Career) but when I try to add the bed it says Script call failed. It won't let me add the bed. I also tried to add Embarrassed to the Spy Cam but it does the same thing.
Trying to add an aura from another object that has the aura (like Tragic Clown painting) won't work and just adding the aura to the Tags also fails. Oddly the bed claims to have Depressing aura, but I've never seen it have any effect on sims. Also it's not something you activate, it's supposedly just always there, like how the Hidden Bookcase Door emanates the Confident emotion, which it actually does do quite effectively.
If I were to delete that Confident Tag from the Bookcase door, it gives no issue. Just removes the aura, so I don't know why doing this in reverse doesn't work. The way I see it, if a door, of all things, can have an aura, a bed should certainly be able to.
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Post by xordevoreaux on Feb 28, 2020 10:52:54 GMT -5
What's odd, all I do is assign the Environment Score Emotion Tag to an object, and boom, done. I do zero of the above, yet accomplish the same thing. No changes to tuning. I don't understand all the labor above to the tuning changes to achieve this.
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Post by deadlyth on May 30, 2020 14:16:00 GMT -5
Hello i am New
I Try to Mod a Painting so it become a Emotional Aura. But i get now all the time a script error and i dont udnerstand way.
is here some one who can help me and sorry for the bad English. German is my Native
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Post by quaylinsims on Sept 7, 2020 13:40:30 GMT -5
deadlyth I don't know if you found a fix, but I had the same problem trying to give my art a "Focused" buff. I fiddled with it a bit before I finally got it to work. There are two Environment Score Emotion Tag lines. The first time, I put it in both. I took it out of the "_32" one. I have "20" in the Environment Scores box. I don't know if that's the magic number, or if it even matters... Then under the Object Catalog entry, I did add the Object Tooltip Tag for AmbianceFocused and left the value at 1. Hope it helps, if yours still isn't working. --- P.S. for the moderators: Can we get updated screenshots for the tutorials? Most contain outdated images from old versions of S4S, and I'm sure I'm not the only one who finds it confusing. The tutorials are super helpful, though!
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Post by scipiogarling on Feb 5, 2023 23:01:33 GMT -5
Can this be done for particular Radio stations? Make them generate Emotion Auras automatically? For example, have the Spooky generate low-grade fear (or a chance for it), or the Romantic music channel generate Flirty, ec.? If so... how?
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Post by konradklutz on May 3, 2023 10:43:35 GMT -5
Is there a way to add the latest scared/terrified emotions as auras? I can't find them anywhere in he tagentry list, and they seem to be labelled as buffs in game for some reason.
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Post by scipiogarling on May 27, 2023 13:44:36 GMT -5
Is there a way to add the latest scared/terrified emotions as auras? I can't find them anywhere in he tagentry list, and they seem to be labelled as buffs in game for some reason. AGREED. I have found the lack of a "Mood_Scared" tag extremely frustrating. It's impossible to make objects scary.
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Post by jemcrystal on Jan 15, 2024 20:11:02 GMT -5
What's odd, all I do is assign the Environment Score Emotion Tag to an object, and boom, done. I do zero of the above, yet accomplish the same thing. No changes to tuning. I don't understand all the labor above to the tuning changes to achieve this. Xordevoreaux, please make a tutorial about assigning an Evniron Score Emo Tage that allows me to click an object I could not formally click in game with sim. I do not understand what you did. I can do this with objects already emo clickable but I cannot apply a emo click to an object never had one. I need to take regular base game deco statues and make them emo clickable.
Also, following this tut by Curtesy did not work I think it is outdated? Or I am misunderstanding something that was presumed I would know at the beginning? I'm just using my recolor package.
_____________________________ UPDATE - 9:22 PM 1/15/2024 usa central
Curtesy's Tutorial still works. Follow the youtube vid it's easier to understand.
To answer my own questions, yes you use s4s's recolor option. Yes, you have to redo all steps for each of the recolors.
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Post by simmiller on Jan 18, 2024 10:53:44 GMT -5
For me, the easiest way to do multiple swatches is to save the colour palette under the Tools option, then bring up the cheat console (same as in game CTRL+SHIFT+C), type in studio.exportall, then remove all but one swatch in the Studio section of the package. After you edit whatever it is you are editing in the Warehouse tab, go back to Studio, add the same number of swatches as the original package had. Go back into Tools>Color Palette, and apply the one you previously saved. Then bring up the cheat console again and type studio.importall. All of the original swatches will be re-added and all of them will have the new information from Warehouse mode applied. This is good for any type of project that has multiple swatches that you are changing something in Warehouse mode for.
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