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Post by offgridd on Aug 21, 2024 12:35:20 GMT -5
Hi! Does someone know if it's possible to make multifunctional objects? I wanted to make a stove that is also a counter. The problem is that I don't know how to add the counter tuning to my stove. I tried to change the affordances and tuning but that didn't do anything... Maybe i'm missing something here
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Post by serpentebianco on Aug 21, 2024 13:03:36 GMT -5
Hi. I'm not sure but it seems like you need to learn how to add slots to an object..
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Post by offgridd on Aug 21, 2024 14:19:33 GMT -5
I did copy slots from a counter package to my stove, but the problem is that the game doesn't recognise the stove as a counter so it doesn't use it as such.
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Post by serpentebianco on Aug 21, 2024 15:08:48 GMT -5
I've never tried this with two initially unrelated objects, but I think you should start by adding the necessary affordances to your ObjectTuning. Since I don't know what stage of creation you are at, I can tell you what I would try to do first. I would copy the necessary lines from _super_affordances of one object and move them to another. Perhaps you have already done this, in which case I will not be able to give you any further advice. I wrote this post yesterday, I think it will help you if you have never worked with tuning files.
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Post by offgridd on Aug 21, 2024 19:56:40 GMT -5
Ok, I found out how to list the item as a stove and counter now ( added this to the custom tuning: <T>15544<!--craftingObjectType_Counter--></T> ). Now, when I let my sim cook something, they can't place it on any 'counter', even though the object is technically a counter and has specific counter slots. Have to look more into it tomorrow. Thanks!!
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