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Post by simvixen on Aug 26, 2024 11:27:49 GMT -5
This might be a dumb question because I often take things literally, but in the original directions you mention going into cas and finding a similar skirt, then importing obj file from MD...do I go into s4s cas and get a nude bottom as well for the skirt to be placed onto?
for example (file-open-nudebottom from s4s)..then ((file-import-wavefront obj-skirt from md) and then with skirt selected (file-appened-refskirt-object-select all mesh-combine all those mesh)
or after loading blender is it (file-open-cas ref skirt).. then ((file-import-wavefront obj-skirt from md) and then move on to other steps
thnx for continuing to help me :D
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Post by mauvemorn on Aug 26, 2024 11:28:46 GMT -5
This mesh is already in the scene, under the rig, so you just take the bottom from under the rig, which is explained much later.
You do everything exactly in the explained order: open a blend with a skirt, import your skirt there.
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Post by simvixen on Aug 26, 2024 11:31:35 GMT -5
got it!
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Post by simvixen on Aug 26, 2024 14:50:35 GMT -5
When I imported the temp diffuse into s4s it appeared grided, I did this twice just to makes sure I wasn't ignoring something in the directions that was obvious. I think its something I misunderstood possibly when exporting the UV layout for temp diffuse. during the step I highlighted my skirt and inside geometry orange, then went to UV-Export UV layout and saved as temp diffuse. Skirt In Blenders4s package
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Post by simvixen on Aug 26, 2024 15:34:30 GMT -5
I’m going to start over and download the latest blender to see if that makes a difference
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Post by mauvemorn on Aug 26, 2024 15:53:17 GMT -5
Blender version’s won’t change anything. If you’re going to switch, you’ll have to change the path and resave the file
I can’t check the file right now, but there can be two interpretations: - if the image looks see-through instead of black and white, adjust the opacity when exporting the layout. It’s under dimensions; - if it looks like random edges show up here and there, toggle Disable hardware rendering in s4s settings If neither, share a screenshot please
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Post by simvixen on Aug 26, 2024 15:57:23 GMT -5
for sure! heres a photo
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Post by mauvemorn on Aug 27, 2024 1:46:32 GMT -5
- make uvs of the skirt bigger. Bigger uvs = better texture quality; - with only these uvs selected, UVs - Export uv layout; - to the right-hand side, you can change dimensions of the image and opacity
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Post by simvixen on Aug 27, 2024 12:01:05 GMT -5
I'm sorry I hope I'm not bugging you, you are an angel for helping me so much, but I recorded a video of what I did in the hopes you'd see where I'm going wrong. towards the end I tried saving the blender file and exporting it (I know that's wrong) but just in the hopes it might show up. But none the less I saved it correctly and imported the file into s4s with no luck. I don't expect you to watch the video but whenever you have the time, I'd really appreciate your feedback on it. I checked out your other video from January going through this process, it had different steps. I followed the ones you gave me though, not ur old video, but I plan to follow ur video when I go onto the steps of ambient conclusion and baking. my kids where asking me for snacks the whole time so feel free to speed it up if its too slow paced lol
also lmk if it works below
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Post by simvixen on Aug 27, 2024 12:02:50 GMT -5
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Post by simvixen on Aug 27, 2024 12:34:28 GMT -5
another dumb question...I was importing the done blender file to my ref skirt in cas..should it have been imported onto a nude body?! if so I think that's my problem because it appeared fine on the nude bottom. I have serious mom brain
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Post by simvixen on Aug 27, 2024 12:36:45 GMT -5
my biggest issue is just the UV export part. when ever I import the temp diffuse onto the diffuse mesh in case the entire thing skirt+legs is grided still, I must be saving it incorrectly. thats the main reason i sent you a video of what i did, I cant seem to get just the skirt diffuse even when i highlight it only :( here is my temp diffuse, it always turns out showing the legs, if i make the skirt any bigger it also shows black parts not white in the 3d view so to keep it all white I scaled it down link
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Post by mauvemorn on Aug 27, 2024 12:45:37 GMT -5
The skirt I mentioned in instructions, yfBottom_SkirtSkater, is made of one meshgroup. The one you used instead is made of three. Since your blend contains only one, it replaces only one, while the other two stay. To find a specific item, you just paste its name in the search bar. Instead, you can filter the catalog by the number of meshgroups Generally, there are multiple ways of accomplishing the same task. Some are better in one situation, others in another. In your case the holes are simple ovals, so you dont need to put extra efforts into closing them. In your case, it is also easy to select geometry that covers holes to separate it, so you dont have to select individual edge loops. Bridging the body with the garment is how maxis closes gaps in most cases, but i feel like its unnecessary difficult for beginners, so i usually dont mention this You're doing everything right, just a few things: - forgot to merge by distance the bottom. It removes this seam on the body - you want the skirts uvs to be as big as you can get them. One pixel can display only one color, so bigger uvs > more pixels to bake textures to > less grainy texture. The uvs of these surfaces that cover holes are obscured, they do not need to be of good quality, so you dont have to sacrifice good uv space for them. This is what I mean: didnt quite get why you exported the skirt as obj at the end, though
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Post by mauvemorn on Aug 27, 2024 12:49:20 GMT -5
another dumb question...I was importing the done blender file to my ref skirt in cas..should it have been imported onto a nude body?! if so I think that's my problem because it appeared fine on the nude bottom. I have serious mom brain it is best to not use nude body parts. They come with a buff that makes sims embarrassed when others see them and are also hidden in the catalog. You can remove the buff and change the flags of course, but these are just some steps that can be avoided by cloning something else
You dont need to re-do the whole process, just clone that skirt i mentioned and import your blend there
With the dress its the same thing, need to filter the catalog by meshgroups first
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Post by simvixen on Aug 27, 2024 17:35:47 GMT -5
Awesome I got it to work once I fixed what you said! I mistakenly overlooked the ref suggestion at first, that makes sense! thnx for pointing that out! and the export thing was me just having a brain fart, while scrambling to figure out what I did wrong lol
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