zixen
New Member
Posts: 3
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Post by zixen on Aug 23, 2024 3:55:28 GMT -5
Hi there! I'm creating some content for future Hollidays releases (gotta be prepared!) and I've stumbled upon something I can't seem to understand what to do. Here is the thing: I've created 2 Objects (Both share the same mesh and texture), one will be a Functional Sweet Bowl (From Spooky Stuff) and that one it's working fine and everything is perfect with it. The second one that is a version for Base Game (so decor only), for some reason as change the green highlight when placing the item to a rectangular shape. How can I change this back to the square? I'll put two picture here, one with the "functional" where you can see the green highlight normal, and the other... I've tried to change the footprint from the DecorVersion in two ways already, first with button "adjust footprint to mesh", but it didn't solved. And I've gone into the warehouse and changed there to be the same as the other, but it didn't seem to have an affect neither. Does anyone have an ideia on how to fix this? Functional Version Decor Version GOOGLE DRIVE LINK FOR FILES: DRIVE
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Post by mauvemorn on Aug 23, 2024 4:02:48 GMT -5
Hi. This is footprint and you can adjust it in the Mesh tab by clicking on Adjust footprint to fit mesh or something like that
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zixen
New Member
Posts: 3
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Post by zixen on Aug 23, 2024 4:03:59 GMT -5
Hi. This is footprint and you can adjust it in the Mesh tab by clicking on Adjust footprint to fit mesh or something like that Well I've tried to do that, I've set the footprint to be the same in the two objects, and still didn't solve it...
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Post by mauvemorn on Aug 23, 2024 4:08:03 GMT -5
Share the second file please
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zixen
New Member
Posts: 3
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Post by zixen on Aug 23, 2024 4:13:39 GMT -5
Share the second file please I've updated the original post so that you have the pictures of the warehouse and the files in the drive.
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Post by mauvemorn on Aug 23, 2024 14:04:46 GMT -5
May be something off with this package, i'll share it with s4s developer if you dont mind. For now try cloning and importing into something else
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Post by andrew on Aug 25, 2024 3:11:45 GMT -5
Hi zixen , The game creates the green box based on the bounds of the footprint object polygon. When it is greater than half of a tile, it rounds up and makes it a full tile in that direction. The auto-footprint creates points and a bounding box based on the dimensions of the mesh. Since the handles of your cauldron stick out beyond .25 in both directions, the game is rounding up to make it a full tile instead of a half tile. If you want to manually set the points in the Warehouse, make sure you also set the bounds or the green placement box will not change. Alternatively, you could alter the mesh to fit into a half tile (even temporarily) and use the auto-footprint option.
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