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Post by Twasfound on Aug 27, 2024 16:30:05 GMT -5
Hi guys, I need help, I edited a mesh and it looks weird in game after I modified it, it's look like a low poly model, high spec map, shadowed or something, it's look weird.No display problem in S4Studio and Blender but once in game it not appearing right.It can't be the shader because it's SimSkin, can't be the shadow map because I removed it.I tried several fixes but I can't get this mesh to appearing right in game, and I have no idea how to fix this problem.. drive.google.com/drive/folders/1OS-FxkATB7MfVsM8QXz5giCPXiEve8Sc?usp=sharingSomeone have an idea or a solution? Thanks!
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Post by mauvemorn on Aug 28, 2024 4:08:57 GMT -5
Hi. We would need to see blend and package files to know for sure.
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Post by Twasfound on Aug 28, 2024 6:30:21 GMT -5
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Post by mauvemorn on Aug 28, 2024 8:33:53 GMT -5
The normal map must not have transparent background. Its size also matters and differs by category. Before i elaborate, please tell me, did you intentionally move uvs and textures in the area for accessories? If yes, it makes things a bit complicated, since not all of them can have normal maps at all. Also, a diffuse map must not go into specular, it will be too shiny Just in case, cas items share the same uv space space split into designated areas by category. So, your uvs must be in the space meant for shoes. If for whatever reason you want them out of that place, it is best to put them in the space meant for hats only ( because hats can have normal maps and their size is limited to the hat region)
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Post by Twasfound on Aug 28, 2024 12:33:17 GMT -5
Oh.. Now, I understand where the problem comes from, I didn't know that the normal map didn't work in all the accessories areas. I'm gonna move the shoes wrap's and put them in the appropriate area.
I'm new in creation and editing CC in the Sims 4 and there are some basics things that I don't know yet, including about UV maps.. clothes and accessories have their own dedicated area for compatibility between CCs, i didn't understand why, now I know.
Anyway, thanks a lot for your help !
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