Post by stopboorider on Aug 29, 2024 0:13:12 GMT -5
Hello! I've done a buncha small projects in the past and gotten them into the sims, but never something I was proud of sharing because back then my 3d modeling skills were not great. Now I went to school I'm much better at modeling, but now I can't get my things to work in the sims! such is life I suppose.
The Problem:
When I first got the mask into the sims, it was actually working fine except for some lopsidedness, which I assumed was because I needed to fix some of the weight painting. (and some other small texture/spec issues but that's not what this is about, please ignore those)
So I went and corrected the weights some and then ever since then... this has happened:
It just gets squashed in the middle for some reason? Sometimes when I try to fix it, it gets worse even. (more pictures in folder linked below) I also can't even tell what's setting it off, because I've tried restoring back to that original version multiple times, and it's still squashed, while other times I've randomly had it unsquash (but still be malformed) and then when I edit the weight paint ever so slightly it squashes again.
For reference, this is what it's supposed to look like, and other than sizing up and down with the head, I actually don't want it to change shape to the face or move when the sims emoting:
I've been searching and searching for possible explanations through all the FAQs, but usually the closest solutions I find is "find a better thing that matches and transfer information from that" except I just??? don't think there's any masks like this in Sims 4? At least I can't find them, anything that is full face cover is a hat that just replaces head, and all other masks are just half masks... so if there's one I'm missing and can try, that'd be helpful too! I don't have EVERY pack, but I do have a lot of them and I'm willing to buy another for this.
Programs Used:
S4S 3.2.2.5 (Star)
Blender 4.2.1
Maya + Zbrush (for initial base building + sculpting; low poly exported from Zbrush and brought into Blender for UVs and stuff)
Things that I've Already Tried:
- just weight painting everything 0 (blue)
- just weight painting everything 1 (red)
- pulling all the vertex groups information from one of the half masks in base game
- pulling all the vertex groups information from the snorkeling mask with bit over mouth in game
- telling it it's a hat instead of glasses
- doing very specific mirrored weight paint to each sides vertex groups so that it'd be anchored to that side??
- vertex paint in both blue and green, hex codes pulled from a tutorial on site
Google Folder with Pictures + Blender File + Package
drive.google.com/drive/folders/1e5lLO3AVs9S72pbWKHt7orp-_phVi5aj?usp=sharing
Thank you in advance for any assistance!!
The Problem:
When I first got the mask into the sims, it was actually working fine except for some lopsidedness, which I assumed was because I needed to fix some of the weight painting. (and some other small texture/spec issues but that's not what this is about, please ignore those)
So I went and corrected the weights some and then ever since then... this has happened:
It just gets squashed in the middle for some reason? Sometimes when I try to fix it, it gets worse even. (more pictures in folder linked below) I also can't even tell what's setting it off, because I've tried restoring back to that original version multiple times, and it's still squashed, while other times I've randomly had it unsquash (but still be malformed) and then when I edit the weight paint ever so slightly it squashes again.
For reference, this is what it's supposed to look like, and other than sizing up and down with the head, I actually don't want it to change shape to the face or move when the sims emoting:
I've been searching and searching for possible explanations through all the FAQs, but usually the closest solutions I find is "find a better thing that matches and transfer information from that" except I just??? don't think there's any masks like this in Sims 4? At least I can't find them, anything that is full face cover is a hat that just replaces head, and all other masks are just half masks... so if there's one I'm missing and can try, that'd be helpful too! I don't have EVERY pack, but I do have a lot of them and I'm willing to buy another for this.
Programs Used:
S4S 3.2.2.5 (Star)
Blender 4.2.1
Maya + Zbrush (for initial base building + sculpting; low poly exported from Zbrush and brought into Blender for UVs and stuff)
Things that I've Already Tried:
- just weight painting everything 0 (blue)
- just weight painting everything 1 (red)
- pulling all the vertex groups information from one of the half masks in base game
- pulling all the vertex groups information from the snorkeling mask with bit over mouth in game
- telling it it's a hat instead of glasses
- doing very specific mirrored weight paint to each sides vertex groups so that it'd be anchored to that side??
- vertex paint in both blue and green, hex codes pulled from a tutorial on site
Google Folder with Pictures + Blender File + Package
drive.google.com/drive/folders/1e5lLO3AVs9S72pbWKHt7orp-_phVi5aj?usp=sharing
Thank you in advance for any assistance!!