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Post by waffleookiez on Aug 29, 2024 12:30:28 GMT -5
Hi everyone, As the title states, when I import my newly created object mesh the texture displays in Sims 4 Studio incorrectly (as if the scale is wrong). However, it looks fine in Blender. I am trying to edit the Perfect Sized Closet from Get Together as I do not want the handles and I would like the sliding doors of the closet to be a glass texture (similar to most mirrors in the game how it shows a reflection). I have not even gotten to attempting to get the doors to be a mirrored/glass texture, though any tips on how I would accomplish this would be helpful (I have been doing some research and I think I would need a PhongAlpha in my mesh?) I removed the handles from the closet in Blender and I used a combination of Adobe Substance Painter and GIMP to create my texture (I may want to still adjust it for the mirror texture). However in S4S, when I import LOD 1 (Medium) mesh, the texture displays wrong (almost as if the scale is incorrect). I don't know if it is important to note but on the mesh tab in S4S it lists the Vertices, Polygons and then there are four Phongs, one of those has different numbers than the original mesh. Sims 4 Studio version: 3.2.0.5 (Star) Blender version: 2.79b Adobe Substance Painter and GIMP used for texture creation - saved as DDS Links: Texture in S4S display issuePackage fileBlender fileTexture file - Don't know if it's needed Thanks, waffleookiez
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Post by mauvemorn on Aug 30, 2024 1:06:31 GMT -5
Hi. Try deleting uv_1 on all meshgroups and re-uploading. However, if my memory serves me well, this item is bugged
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Post by waffleookiez on Aug 30, 2024 21:14:52 GMT -5
Hi. Try deleting uv_1 on all meshgroups and re-uploading. However, if my memory serves me well, this item is bugged Hi mauvemorn, I realised I didn't add this to the post but I have tried deleting uv_1 on all meshgroups and uploading and it still doesn't work. That is disappointing if the item is bugged as I was hoping to make some sliding doors similar to this which functions as a dresser/closet (possibly some of the mirror functions like how they talk to themselves to build charisma). I figured this item would be the closest to what I am wanting but I might do some more research and see if I can clone a different item to get my result. Do you have any suggestions on how I would make the doors into "glass" (so they display in the game like Mirrors do)? Thanks! Cheers, waffleookiez
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Post by mauvemorn on Aug 31, 2024 3:39:45 GMT -5
The mirror part of the mesh must be separated into a new meshgroup and have a different shader assigned to it. If possible, clone something that already has such meshgroup ( it can be already a mirror or a glass )
I remembered that s4s developer fixed a uv related issue with this and similar objects but it caused other issues, so he rolled it back
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