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Post by niconic on Sept 2, 2024 4:36:38 GMT -5
Hi, i can't fix the problemm. I can't change the body completely under my clothes, only the chest changes, and then in a strange way (only the size, no position), I can only change the body using body parameters (weight and muscles). The body seems to change(i see it when i take my clothes off), but it is not visible. I honestly tried to understand why this is happening, but everything seems to be fine with uv_1 layer, the weight of the fabric, the vertex color etc..please,help me and thanks :D
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Post by mauvemorn on Sept 2, 2024 5:07:57 GMT -5
Hi. Either vertex paint or uv_1 are incorrect. We would need to see the blend file to know for certain
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Post by niconic on Sept 2, 2024 7:24:51 GMT -5
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Post by mauvemorn on Sept 2, 2024 9:37:29 GMT -5
Need permission to download
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Post by niconic on Sept 2, 2024 9:47:23 GMT -5
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Post by mauvemorn on Sept 2, 2024 10:12:54 GMT -5
yes, wrong vertex color, it should be 00FF00 for tops.
There are other problems, in bold are the ones you need to fix, others keep in mind in the future: - you add the inner side only where it is visible, everywhere else it serves no purpose, only increases the polycount. Yours is three times higher than that of maxis's most complex meshes. Hover over inner pieces, press L to select them, then Delete - Faces. Your garment is tight enough to not need the inner side at all; - another thing that needlessly increases the polycount is the Remesh tool in MD. It fails to do every purpose of retopology, only makes things worse, so if you dont want to retopologize in other ways, switch to quads and keep the particle distance high; - from MD export garments as weld; - do not join the body with the garment until the latter receives weights, uv_1 and vertex paint, otherwise the body's data will be messed up; - remove doubles on the body, otherwise there will be a seam.
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Post by niconic on Sept 3, 2024 5:58:59 GMT -5
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Post by mauvemorn on Sept 3, 2024 11:25:25 GMT -5
When you select the mesh, duplicate it and flip normals, you add the inner side. This must be done only where it is needed, not everywhere. You do not need to subdivide the reference. Instead, change Mapping from the default settings to Nearest face interpolated, this produces a better result. If you're making pants that cover shoes, the avatar must wear shoes, otherwise pants will sink into them no matter how you adapt them. You need to return to MD, remove the avatar, import a new one, re-simulate.
The process is the same in your version of blender - clone bulky shoes, export the blend, open; - expand the rig, make everything selectable ( cursor icon); - in 3d view shift-select the head, the body and the shoes; - File - Export - Wavefront, enable Selection only; - open the scene in MD, RMB-click on the avatar and delete it; - File - Add - Avatar, import it, set transforms to 0
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