Post by crdroxxpl on Sept 7, 2024 19:28:18 GMT -5
I have attempted to follow the post on how to properly install my Sims 4 Studio, and I thought I had done it correctly twice now, yet I am getting errors when I attempt to import a dds file into the texture I am creating. I keep getting the following error. Did EA break something again and it isn't patched/programmed yet with Studio 3.2.2.5 (Star)? Or am I doing something completely wrong? Thank for any help.
The Sims 4 Studio - Version 3.2.2.5
System.AggregateException: One or more errors occurred. (Attempted to read past the end of the stream.)
---> System.IO.EndOfStreamException: Attempted to read past the end of the stream.
at Gibbed.IO.StreamHelpers.ReadBytes(Stream stream, Int32 length) in X:\TheS4Studio\S4Studio.Shared\External\Rick\Gibbed.IO\StreamHelpers.cs:line 101
at S4Studio.Shared.LRLEImageResource.ImportToLRLE(Byte[] ddsBytes) in X:\TheS4Studio\S4Studio.Shared\IO\Images\LRLEImageResource.cs:line 129
at S4Studio.ViewModels.CAS.CASSwatchTexture.Import(String file) in X:\TheS4Studio\S4Studio.Shared\ViewModels\CAS\CASSwatchTexture.cs:line 35
at S4Studio.ViewModels.Generic.Sims4SwatchContent.<>c__DisplayClass65_0.<ExecuteImportTexture>b__0() in X:\TheS4Studio\S4Studio.Shared\ViewModels\Generic\Sims4SwatchContent.cs:line 366
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
The Sims 4 Studio - Version 3.2.2.5
System.AggregateException: One or more errors occurred. (Attempted to read past the end of the stream.)
---> System.IO.EndOfStreamException: Attempted to read past the end of the stream.
at Gibbed.IO.StreamHelpers.ReadBytes(Stream stream, Int32 length) in X:\TheS4Studio\S4Studio.Shared\External\Rick\Gibbed.IO\StreamHelpers.cs:line 101
at S4Studio.Shared.LRLEImageResource.ImportToLRLE(Byte[] ddsBytes) in X:\TheS4Studio\S4Studio.Shared\IO\Images\LRLEImageResource.cs:line 129
at S4Studio.ViewModels.CAS.CASSwatchTexture.Import(String file) in X:\TheS4Studio\S4Studio.Shared\ViewModels\CAS\CASSwatchTexture.cs:line 35
at S4Studio.ViewModels.Generic.Sims4SwatchContent.<>c__DisplayClass65_0.<ExecuteImportTexture>b__0() in X:\TheS4Studio\S4Studio.Shared\ViewModels\Generic\Sims4SwatchContent.cs:line 366
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---