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Post by moonbiscuitsims on Sept 13, 2024 14:20:04 GMT -5
Hi this might seem dumb but I've been trying to do the manual weight transfer without the modifier on the open suitcase blend (I think I'm meant to do it on them all but if not Ill just do it on the carrying one) and also I'm struggling to understand how to assign properly. These bones appear on the GT open suitcase, then I have my mesh with nothing. Do I have to select mine then do this on the other one? when I click my case it has no options and when I click the gt case I don't know how to make it assign to my other mesh It says Assign to active vertex group, but I don't know how to make my case active without losing the bones and assign window I've done some videos showing me trying different things but I have no clue what is right, attaching my blend Am I supposed to do this all on uv_0 for each mesh? sorry I'm lacking in knowledge for this Basically I don't know how much it differs from the original modifier tutorial I followed for clothing, which steps I need to do for it to be manual. Should I do the limit total?
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Post by mauvemorn on Sept 13, 2024 14:29:02 GMT -5
- export the original blend of a geostate, open it; - select the suitcase, switch to edit mode. In data tab under Vertex groups double-click on the one that is not transformBone, Ctrl C to copy the name; - click on Select button to see what it affects, close this blend; - open your blend. Create a new vertex group in the list with + button. Double-click on the name and Ctrl V to paste the name of the bone; - in edit mode select the same area this bone is meant to affect, click on Assign button; - with the same selection, select transformbone and click on Remove button.
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Post by moonbiscuitsims on Sept 13, 2024 14:37:25 GMT -5
thank you so much 😭💛
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Post by moonbiscuitsims on Sept 15, 2024 9:17:12 GMT -5
Edit: I had posted about another transparency issue but solved it. The suitcase was see through from the inside unlike in blender and I randomly found in the s4studio warehouse a double sided setting where the alpha mask is, tried setting it to 1 and it worked! Essentially it's all working as intended
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