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Post by dreamyx0 on Sept 13, 2024 7:30:40 GMT -5
I am trying to create my own food cc. I have attached my blender file. My food mesh and textures are showing fine in the game now after fixing my uv map. However, my condiment sauce and plate are the only items on the object that shows transparent/ invisible. This is my first time using several meshs on one object so im not sure what the issue could be. Im thinking maybe my uv map is setup wrong and I have searched the site for similar problems but no luck. If someone could offer me assistance or even a link to a thread similar I would greatly appreciate it. *Image of how object is showing currently in sims 4 studio below* Blender file:drive.google.com/file/d/1fJWpKDjwtNAx_95TeHyi8AkM5zU8q_jq/view?usp=sharing Sims 4 Studio view: drive.google.com/file/d/1am3lhTsp_bv_Gc2ysicnRPXy6sQ1p7Gj/view?usp=sharing
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Post by mauvemorn on Sept 13, 2024 12:07:16 GMT -5
Hi. If you were to enable Face orientation, youd see that some parts are facing inward ( red ). Hover over these parts, press L to select them, then Mesh - Normals - Flip Also, some other issues: - the whole plate with food is meant to be assigned to transformBone; - your item has 4 times higher polycount than maxis's most complex ones, make sure to watch the polycount when modelling or it can crash the game - dont mark all edges as seams or the mesh will be split into tiny uv islands during unwrapping - uv_1 needs to match uv_0, delete uv_1, duplicate uv_0, rename to uv_1;
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Post by dreamyx0 on Sept 13, 2024 18:07:05 GMT -5
Hello! Thank you so so much for the help and the feedback. I took all your tips and corrections and now it is working fine thank you!
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