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Post by evanescesims on Sept 13, 2024 22:28:48 GMT -5
hi! i have a question. is there a way to bake textures onto my sims skin? for example the straps of a tank top or bra? i was looking in game and saw a lot of textures were baked on the skin rather than being its own mesh.
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Post by glycyrrhiza on Sept 14, 2024 0:06:25 GMT -5
Hi! I think, using "bake selected to active" in blender is gonna work for this. You need to first choose your tank top mesh and then choose the sim body mesh with ctrl. The body mesh should have the ea's body texture as a target image onto which the straps are gonna be baked. Uncheck the "clear image" in output prefences in the bake tab
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Post by evanescesims on Sept 14, 2024 0:59:32 GMT -5
Hi! I think, using "bake selected to active" in blender is gonna work for this. You need to first choose your tank top mesh and then choose the sim body mesh with ctrl. The body mesh should have the ea's body texture as a target image onto which the straps are gonna be baked. Uncheck the "clear image" in output prefences in the bake tab Thank you!!! i did as you said and it worked but now theres these weird blue and purple circles on the body mesh heres a screenshot drive.google.com/file/d/1r5lt3IwsE4TTiwZ-FvnKm3H2r0r3RF6_/view?usp=sharing
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Post by glycyrrhiza on Sept 14, 2024 1:06:01 GMT -5
Hm. That's strange. Do you always use the "Full render" mode for baking?
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Post by evanescesims on Sept 14, 2024 1:12:40 GMT -5
Hm. That's strange. Do you always use the "Full render" mode for baking? no i use ambient occlusion mainly
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Post by glycyrrhiza on Sept 14, 2024 1:17:10 GMT -5
Try using the diffuse mode
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Post by glycyrrhiza on Sept 14, 2024 1:20:45 GMT -5
And I've just reallised that the bra straps are gonna be visible. That means that you have to bake the straps not the ea body texture but just to a clear transparent image.
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Post by evanescesims on Sept 14, 2024 1:30:34 GMT -5
And I've just reallised that the bra straps are gonna be visible. That means that you have to bake the straps not the ea body texture but just to a clear transparent image. wait so i bake the straps to a clear image and then do i import that image into S4S?
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Post by glycyrrhiza on Sept 14, 2024 1:30:55 GMT -5
Yes
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Post by evanescesims on Sept 14, 2024 1:39:23 GMT -5
do i have to remove the straps from the mesh so it doesnt overlap? or leave it as is? sorry for asking so many questions btw
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Post by glycyrrhiza on Sept 14, 2024 1:43:41 GMT -5
Yes, you can delete straps from the top mesh. You'll have only the texture of them Well, I think it's an appropriate place for asking many questions
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Post by mauvemorn on Sept 14, 2024 4:02:44 GMT -5
Here is an example of baking one object's material onto another. Instead of diffuse you use Ambient occlusion. The most important thing is to find the right Extrusion and Max ray distance - create a new image node with a new blank image with alpha at 0, select this node; - separate stickers from the suitcase; - s elect the stickers first, then the suitcase, Bake type to diffuse, Indirect and Direct disabled, margin to 6; - enable Selected to active, change both Extrusion and Max ray distance to about 0.0002, bake;
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