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Post by sp00kitty on Sept 18, 2024 8:19:01 GMT -5
Hi all, I'm having an issue that I see with a lot of CC objects where the triangulated lines from the mesh is visible in game. For example with this object I'm working on: Screenshot I know it's possible to change your Nvidia config. etc and that's all well and good, but why doesn't the lines show up on a normal Sims object? What is the difference between my mesh and The Sims 4 mesh? I've tried matching weight paint, checking for vertex paint, triangulate modifier after split-edge modifier and vice versa. I just can't find the actual difference? If I make my object by only taking and changing parts of a Sims object the lines doesn't show up. However for the process of texturing I remove all the triangles (decimate - planar) and then triangulate again at the end, and the lines are visible again in game. I'm desperate to find the issue so I can actually make my objects from scratch and be as creative as I want without worrying about the lines in game. Any recommendations for what I can try or if anyone actually knows why this happens, please let me know, thank you
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Post by mauvemorn on Sept 18, 2024 10:31:45 GMT -5
Hi. « Anti-aliasing is a computer graphics technique that smoothes jagged edges on curves and diagonal lines. » Basically, it’s a matter of shape. This is not your problem, not something you need to change or try to avoid. It is graphics related.
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Post by sp00kitty on Sept 18, 2024 11:50:42 GMT -5
Hi mauvemorn, I'm aware of the antialiasing issue and have seen how to change it so the edges won't be visible in game. But none of the Sims 4 objects have this graphics issue for me, so I'm curious why a lot of CC gets it. I'm still testing and trying to find the difference between my mesh and objects from game, I do think it might be the triangulate methods, but hoping someone might have already figured it out and can share their knowledge.
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