Hi.
If you have multiple version of blender, make sure you are working only in the one linked in s4s settings, from start to finish, no jumping between them.
- go to s4s settings and check what version is linked there. If you do not want to work in that version, change it;
- open a package,
export a new blend again, open in the linked version;
- check what cut numbers the shadow and the object have, check if the object has uv_1, delete both meshes;
- File - Append - the blend you shared - select s4studio_mesh_0, Ctrl-select bottle, append;
- give the bottle the same cut as the object had, and the other one to the shadow;
- import
Also, before you do that, re-adapt your mesh.
When you join your object with a maxis one, nothing happens.
Uvs do not merged unless they named the same, an object isnt assigned to a correct bone, old bones arent removed.
- in edit mode select b__ROOT__ and delete it with -;
- in 3d view select everything with A and click on Assign;
- delete uv_0 and uv_1 with +;
- rename the remaining map to uv_0. If the original has it, duplicate uv_0 with +, rename to uv_1;