Post by JPCopeSIMs on Mar 12, 2016 20:12:05 GMT -5
I dont know if it posible to do this but here goes. Is there a way to raise the animation of an object from the floor level. I dont want to replace the animation or turninning just where it would occur.
Post by orangemittens on Mar 12, 2016 20:15:56 GMT -5
The answer depends on the item.
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Post by JPCopeSIMs on Mar 12, 2016 20:27:50 GMT -5
I want to raise the dance animation of the dance floor I'm making a high wire act for my circus. changing the mesh of the dance floor and putting on the second floor, this always ruins the effect. (red arrows)
so I thought it might far easier to change the height at where the animation occurs
Last Edit: Mar 12, 2016 20:53:10 GMT -5 by JPCopeSIMs
What have you tried so far? I've not tried anything much like this, but I would first raise the rig in blender and transfer the position height values to the rig in S4S (make sure to use "rig sync" command) and see what happens lol
This might be something that is not possible at this time. or Im completely missing something. I still get here the test package if some one wants to look at it hwTest (this mesh is just a rough mock up)
Last Edit: Mar 25, 2016 1:28:25 GMT -5 by JPCopeSIMs
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