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Post by Kouukie on Mar 19, 2016 22:54:02 GMT -5
I've made the mesh and it works, but not so friendly with the sliders. In S4S it's great (I didn't texture yet) But in game not so good :( It looks less wonky with thinner Sims, but is still wonky. I know it has something to do with the uv_1 so I assume I am doing it wrong? .Blend & .PackageThanks for the help in advance!
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Post by inabadromance on Mar 19, 2016 23:44:45 GMT -5
Maybe try using this cheat sheet that Andrew shared
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Post by Kouukie on Mar 20, 2016 0:28:50 GMT -5
Maybe try using this cheat sheet that Andrew shared Wow this looks so helpful thanks so much!!!
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Post by j on Mar 20, 2016 11:18:17 GMT -5
This is a bit off-topic, but may I just point out that you're the 2nd person with the same weird meshing pattern I encounter this week. I'll go on a limb here and assume you've downloaded the 3D mesh from somewhere? TS4 content is generally considered low-poly overall, which is the opposite of what 99% of downloadable meshes are unless you know how to re-mesh/decimate them.
Right now your dress sits at 13,5k poly and for such a simple short garment that's rather high. There's nothing inherently wrong with creating super high poly stuff, but you'd need to remember that many people's games would not be able to handle multiple large files like that. To put it into perspective - your dress file with 1 swatch is 5.3 MB in size. The last dress I've shared had 55 swatches and it was 5.33 MB in size.
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Post by Kouukie on Mar 20, 2016 14:04:00 GMT -5
No I didn't download it anywhere, I made it myself. I haven't lowered the polys because I don't want to waste my time doing all these things to a mesh that isn't working properly.
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Post by j on Mar 20, 2016 14:33:59 GMT -5
Ah I see. You should hopefully get it working once the weights are sorted.
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Post by inabadromance on Mar 20, 2016 19:09:16 GMT -5
This is a bit off-topic, but may I just point out that you're the 2nd person with the same weird meshing pattern I encounter this week. I'll go on a limb here and assume you've downloaded the 3D mesh from somewhere? TS4 content is generally considered low-poly overall, which is the opposite of what 99% of downloadable meshes are unless you know how to re-mesh/decimate them. Right now your dress sits at 13,5k poly and for such a simple short garment that's rather high. There's nothing inherently wrong with creating super high poly stuff, but you'd need to remember that many people's games would not be able to handle multiple large files like that. To put it into perspective - your dress file with 1 swatch is 5.3 MB in size. The last dress I've shared had 55 swatches and it was 5.33 MB in size. Those meshes are done from scratch with marvelous designer. it's pretty good, but you end up with high poly at the end of the day. but it's awesome for a base, and can be decreased if you know how to do it and end up with some-what similar polys like the ones the game have. or at least not that crazy. I have it, and i usually use it for doing wrinkles in fabrics for objects, since the dynamic is awesome. you should really try it just for fun. even though blender lets you work with cloth dynamics, marvelous lets you mold in real time. which i find fascinating and pretty useful No I didn't download it anywhere, I made it myself. I haven't lowered the polys because I don't want to waste my time doing all these things to a mesh that isn't working properly. i suggest you working the poly thing prior of doing the uvs since i'm pretty sure it's going to mess up everything...
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Post by Kouukie on Mar 20, 2016 19:31:20 GMT -5
This is a bit off-topic, but may I just point out that you're the 2nd person with the same weird meshing pattern I encounter this week. I'll go on a limb here and assume you've downloaded the 3D mesh from somewhere? TS4 content is generally considered low-poly overall, which is the opposite of what 99% of downloadable meshes are unless you know how to re-mesh/decimate them. Right now your dress sits at 13,5k poly and for such a simple short garment that's rather high. There's nothing inherently wrong with creating super high poly stuff, but you'd need to remember that many people's games would not be able to handle multiple large files like that. To put it into perspective - your dress file with 1 swatch is 5.3 MB in size. The last dress I've shared had 55 swatches and it was 5.33 MB in size. Those meshes are done from scratch with marvelous designer. it's pretty good, but you end up with high poly at the end of the day. but it's awesome for a base, and can be decreased if you know how to do it and end up with some-what similar polys like the ones the game have. or at least not that crazy. I have it, and i usually use it for doing wrinkles in fabrics for objects, since the dynamic is awesome. you should really try it just for fun. even though blender lets you work with cloth dynamics, marvelous lets you mold in real time. which i find fascinating and pretty useful No I didn't download it anywhere, I made it myself. I haven't lowered the polys because I don't want to waste my time doing all these things to a mesh that isn't working properly. i suggest you working the poly thing prior of doing the uvs since i'm pretty sure it's going to mess up everything... Yes I am going to try maybe just a simple shirt to test and see. I do know how to lower the poly in MD but then the wrinks start getting less realistic and less noticable. Maya does a good job with lowering poly count without losing any quality (to an extent). So I am just going to assume it's the high poly that's making things a but more difficult :p
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Post by Kouukie on Mar 20, 2016 19:31:38 GMT -5
Ah I see. You should hopefully get it working once the weights are sorted. Thank you
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