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Post by Kouukie on Mar 21, 2016 23:27:10 GMT -5
I have been making accessories for the longest time but never released them cause I could never get a nice texture, like the Blinn I apply to my mesh in Maya. That's what they look like in Maya. I'd like to have a texture like that for my object. Is it possible to save a UV with the texture on it? Even if it's through Blender I will just apply a material in Blender. I enjoy meshing objects, but can't find a texture for my meshes that look nice at metallic gold and silver. Thanks in advance
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Post by MisterS on Mar 21, 2016 23:29:43 GMT -5
You need to apply the material in s4s, you can apply it to the mesh in blender buts it just for you to see what looks like.
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Post by Kouukie on Mar 21, 2016 23:32:59 GMT -5
You need to apply the material in s4s, you can apply it to the mesh in blender buts it just for you to see what looks like. Thanks for such a quick reply! I know you have to apply it in S4S, but I mean is it possible to export the material from here? If not, is there any place to suggest where to get nice textures for my accessories?
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Post by MisterS on Mar 22, 2016 2:29:09 GMT -5
There is no material to export from there, the only reason there is ever any in there is because you put it there by importing a mesh with the material on it already.
I just get textures from google
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Post by orangemittens on Mar 22, 2016 12:41:49 GMT -5
Have you tried editing the .rles (specular) to make the items more shiny in the game? Studio's preview does not composite that in so you will only see the shininess from it in the game.
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Post by Kouukie on Mar 22, 2016 13:19:09 GMT -5
Have you tried editing the .rles (specular) to make the items more shiny in the game? Studio's preview does not composite that in so you will only see the shininess from it in the game. I have actually gone into 3ds Max and rendered a diffuse from there to use as a texture! Thank you for the replies!
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Post by orangemittens on Mar 22, 2016 15:49:54 GMT -5
Excellent! I'm glad you've got it looking how you want
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