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Post by Mathcope on Jun 2, 2016 11:26:08 GMT -5
eliavah Thank you for your answer. And the wonderful tutorial first of all! Yes with holes, I mean the vertices are not welded in the UV_1 if you don't group AND remove doubles at the Original EA item that we copy the UV. Exactly the same you said with the nude top and bottom. What happens if I don't remove doubles is exactly what you said with the wonky look in the game. However, if you remove doubles the Uv is all welded up but has that other thing with the line going through from side to side. It seems to be fine like that and in game the highlight doesn't look wonky anymore. I will show you with pictures what I mean. This is how the uv 1 looks just joining the parts of the original EA mesh that you take the data from. This is without removing doubles, just joining the groups. As you can see the "holes" in the uv. This is how it looks if I remove doubles before applying the data transfer.The uv is connected and doesn't have any "hole". However the lines going from side to side are there. I used this last one to the mesh I converted and as you saw in your game the sliders work fine. And the plus that doesn't look "wonky"
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Post by eliavah on Jun 2, 2016 12:29:07 GMT -5
Mathcope Oh I see what you mean! I actually did my best to fix those holes by moving it along the lines of Andrews template as best as I could. The data transfer isnt perfect, so it seems some vertices gets thrown around.I had the case where ive had a vertice that was on the left arm, was actually on the right arm side in the uv_1. Moving it with uv and mesh selection mode in sync seemed to move another vertice on the left arm side in uv_1 as ell. . im assuming because the two were connected. So I just did some trick where I hid some parts with H and disable uv and mesh selection sync and then move the vertice to the proper spot. But in this case I would actually grab two vertces that are making the hole, and sort of overlay them on top. Ive also had the case where these holes in uv_1 had some vertices that were duplicates, like when looking with mesh selection and uv in sync, they were all the same spot so I just did remove double uvs with those sorry if I explained bad aha im the worst at explaining! Although like you said it still looks a little weird in CAS when you highlight over (but sliders work fine) Regarding the second photo. . it does look a little messy, but I suppose if everything is alright in game, then you're good to go? Maybe do some stress testing, max all sliders for a sim then play around in game. Like I mentioned before ive seen someonr with a really messy uv_1 and it worked just fine in game. So its really up to you Also I forgot to ask, this is more general to everyone I guess, but when doing the data transfer have you tried using any of the other settings instead of what I chose (Nearest edge or such). I havent had time to experiment with the others, but id like to know if they give different results~
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Post by Mathcope on Jun 2, 2016 12:40:52 GMT -5
You did explained it very well! Thank you . I haven't try the other options neither, but I will the next time. I will let you know what i find.
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Post by Kay_Sims on Oct 9, 2016 8:56:50 GMT -5
Thank you very much for this tutorial! :D
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Post by iCedxLemonAde on Nov 11, 2016 6:38:34 GMT -5
i wonder how to split the mesh into original one. thx for amazing tutorial
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Post by gnerdsimmer on Dec 8, 2016 9:06:38 GMT -5
I'm sorry, i'm new to this, what does "And then that’s it! Resplit your meshes into the number of groups the EA mesh you cloned had"
mean?
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Post by sweetsorrowsims on Dec 14, 2016 17:01:31 GMT -5
Great tutorial! eliavah but what happens when your uv_1 looks like a tornado went thru it? How am I suppose to but that back in place lol...?
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Post by sweetsorrowsims on Dec 14, 2016 17:23:00 GMT -5
Also that pro tip is that for after you complete the tutorial above that point or instead of?
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Post by Mathcope on Dec 14, 2016 17:34:49 GMT -5
Actually , that UV_1 doesn't seem that wrong. It doesn't have to be exacly precise. Check it in game and see what happens. Normaly it will do just fine.
The pro tip is optional, but It will give you a more cleaner uv. Since the top part or bottom you extract from EA already has their UV_1 done and you don't need to change it.
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Post by sweetsorrowsims on Dec 27, 2016 17:23:25 GMT -5
eliavahAbout the Pro Tip. It will delete your nude body mesh and give you a new one correct? If so then it will delete the progress you had done on the "nude body" When I deleted a bunch of faces where the mesh goes over.. right? Am I doing this wrong?
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Post by Mathcope on Dec 27, 2016 17:51:47 GMT -5
sweetsorrowsims Yes you're correct. You would lose the progress you've done before... What you can do actually, is doing the data transfer ONLY to the CLOTH mesh. Separate your body before applying the modifier so it only affects the clothes and not the body (which already has the uv_1 mapped). eliavah Does what I tell you HERE. She split the cloth mesh so the data transfer only affect it and not the body. Doing this you don't need to do the pro tip form this tutorial.
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Post by Kay_Sims on Dec 31, 2016 10:15:59 GMT -5
I don't know why but I did all the steps and in cas the mesh doesn't have morphs. It's weird cause I dit it once before and it worked. Should I retry from the start?
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Post by missiepooh45 on Jan 9, 2017 14:17:56 GMT -5
gnerdsimmer I don't know if your question was ever answered as to how to resplit the meshes (as I know to well it can be discouraging). Here is the answer to do that: enter Edit mode. Press the P key. A window like the one shown in picture Splitting the mesh will pop up. In this window you can select the method for splitting the mesh into different objects: ... Once Blender has finished splitting the mesh, go to Object mode and click on the different parts of the original mesh.
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Post by circav3 on Jan 14, 2017 21:12:24 GMT -5
I've had this work before, but now data transfer isn't doing anything. I'll move everything way out of position to check, do the data transfer, and all of the uv_1 vertices stay in the same place. Anyone have any ideas for what to check I'm doing wrong?
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Post by gnerdsimmer on May 21, 2017 12:54:28 GMT -5
Should it say from uv_1 to uv_1? MIne only shows the uv_0 option on the second one :(
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